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e created. Using frequent itemset mining to find temporal motif maps is a similar, but slightly more complex process. Here, one fixes a time-window W. Then, for each activation cycle index t, one creates a set S(t) consisting of pairs of the form: (A, a) where A is an Atom and 0 ≤ s ≤ W is an int
ical robot. Finally, perhaps the most interesting aspect of internal simulation is the generation of "vir- tual perceptions" from abstract concepts. Analogical reasoning may be used to generate virtual perceptions that were never actually perceived, and these may then be visualized. The need for "reality d
bilities, so that we may say: 411011 is the probability distribution of state-sets the organism tends to be in, when its environment is in state-set W. (Recall also that state-sets are fuzzy.) Now one may look at the spaces of world-paths and mind-paths. A world-path is a path through the world's
of emotions in other agents via their physical embodiment 5. Recognition of desires and intentions in other agents via their physical embodiment 6. Analogical and contextual inferences between self and other, regarding BDI and other as- pects 7. Attribute causes and meanings to other agents behaviors 8. A
obabilities, so that we may say: M(W) is the probability distribution of state-sets the organism tends to be in, when its environment is in state-set W. (Recall also that state-sets are fuzzy.) Now one may look at the spaces of world-paths and mind-paths. A world-path is a path through the world’s tr
of emotions in other agents via their physical embodiment . Recognition of desires and intentions in other agents via their physical embodiment 6. Analogical and contextual inferences between self and other, regarding BDI and other as- pects 7. Attribute causes and meanings to other agents behaviors 8. A
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