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idual cognitive processes. The CogPrime design gravitates more toward the latter approach. though also with some specific mechanisms within various MindAgents; and efforts have been made to have these specific mechanisms modulated by the generic attention allocation structures and dynamics wherever possibl
ti-participant virtual environment (like the Multiverse environment EFTA00624280 134 26 Perceptual and Motor Hierarchies currently used with the PetBrain) or a small-scale robot simulator. Our experiments with virtual worlds so far have used the high-level approach described here; but we are also expe
to Atoms with more impor- tance, and hence creates an evolutionary, dynamic with importance as the fitness criterion and the whole constellation of MindAgents as the novelty-generation mechanism. However, MOSES explicitly embodies evolutionary dynamics for the learning of new patterns and procedures that
C teaching protocol is to give a brief snippet from a script that was created to guide the actual training of the virtual animals controlled by the PetBrain. This snippet involves only I and It; the C will be discussed afterwards. This snippet demonstrates a teaching methodology that involves two avatar
sambigua- tion that needs to be done to get the structure of the resultant Atom-set correct. Any further disambiguation is left to be done later, by MindAgents acting on the Atom-sets after they've already been placed in the AtomSpace. • In the old approach, the RelEx2Frame rules attempted, in many cases,
le Experiments with Embodiment and Anaphor Resolution Now we turn to some fairly simple practical work that was done in 2008 with the OpenCog-based PetBrain software, involving the use of virtually embodied experience to help with interpretation of linguistic utterances. This work has been superseded som
gh STI., which rapidly decreases in meet cases local workspaces bubbles of interlinked Atoms with moderate impor- tance, focused on by a subset of MindAgents (defined in Chapter 19 of Part 2) for a period of time perceptual associative memory HebbianLinks in the AT sensory memory spaceserver/timeserve
n used to control virtual agents in virtual worlds IGEA081. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual
high STI, which rapidly decreases in most cases ocal workspaces bubbles of interlinked Atoms with moderate impor- ance, focused on by a subset of MindAgents (defined in Chapter 19 of Part 2) for a period of time perceptual associative memory |HebbianLinks in the AT sensory memory spaceserver /timeserver
en used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual d
Entities connected to both MindAgents and PetBrain

Marc Rich
PERSONOpenCog
ORGANIZATIONConceptNodes
ORGANIZATIONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATIONImplicationLinks
ORGANIZATION
Marvin Minsky
PERSONPredicateNode
LOCATIONPredicateNodes
ORGANIZATIONTruthValues
ORGANIZATION
Python
ORGANIZATION
Dorner
ORGANIZATION
George W. Bush
PERSONHopfield
ORGANIZATIONStan Franklin
PERSONHebbianLinks
ORGANIZATIONSTICurrency
LOCATION
Michael Douglas
PERSONSimilarityLinks
ORGANIZATIONthe Procedure Repository
ORGANIZATION