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and decision making, they are the best learners in the universe. Much of the process of turning data into theories happens before we are five. Since Aristotle and Plato, there have been two basic ways of addressing the problem of how we know what we know, and they are still the main approaches in machine le
ne article described Deep Blue’s victory not as that of a computer, which was just a dumb machine, but as the victory of hundreds of programmers over Kasparov, a single individual. That way of programming is changing dramatically. After a long hiatus, the power of machine learning has taken off. Much of th
, we programmed computers using algorithms we understood at least in principle. So when machines did amazing things like beating world chess champion Garry Kasparov, we could say that the victorious programs were designed with algorithms based on our own understanding—using, in this instance, the experience and a
and decision making, they are the best learners in the universe. Much of the process of turning data into theories happens before we are five. Since Aristotle and Plato, there have been two basic ways of addressing the problem of how we know what we know, and they are still the main approaches in machine le
ne article described Deep Blue’s victory not as that of a computer, which was just a dumb machine, but as the victory of hundreds of programmers over Kasparov, a single individual. That way of programming is changing dramatically. After a long hiatus, the power of machine learning has taken off. Much of th
, we programmed computers using algorithms we understood at least in principle. So when machines did amazing things like beating world chess champion Garry Kasparov, we could say that the victorious programs were designed with algorithms based on our own understanding—using, in this instance, the experience and a
pic principle 322 Anti-Ballistic Missile Treaty 79 Antikythera 15 Apple 56, 68, 224, 306 Arab world democracy 82 Arafat, Yasser 81, 82 Archimedes 343 Aristotle 149 ARM 224 ARNN 280 art being appreciated 142 creativity and 304 Artamene 129 Art of Fugue 259 ASCII 203 Asimov, Isaac 4 Association of Computer M
, Steve 47, 68, 296-297, 297, 306 joke 93 world’s funniest 94 Joke Analysis and Production Engine 310 Jones, JP 251 K Kahn, Philip 237 Kamailio 265 Kasparov, Garry 5, 34 and Deep Blue 4-6 Kelvin, Lord 180 Kerr Metric 280 Khayyam, Omar 371 King’s College 17, 211 Kish, Daniel 13 knitting 117 knowledge 8 a
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