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22.12 Coals and Time 81 22.12 Goals and Time The CogPrime system maintains an explicit list of "Ubergoals", which as will be explained in Chapter 24, receive attentional currency which they may then allocat
ti-participant virtual environment (like the Multiverse environment EFTA00624280 134 26 Perceptual and Motor Hierarchies currently used with the PetBrain) or a small-scale robot simulator. Our experiments with virtual worlds so far have used the high-level approach described here; but we are also expe
cedure Learning as Program Learning 30.1 Introduction Broadly speaking, the learning of predicates and schemata (executable procedures) is done in CogPrime via a number of different methods, including for example PLN inference and concept predicatization (to be discussed in later chapters). Most of thes
C teaching protocol is to give a brief snippet from a script that was created to guide the actual training of the virtual animals controlled by the PetBrain. This snippet involves only I and It; the C will be discussed afterwards. This snippet demonstrates a teaching methodology that involves two avatar
e Sam Adams and his colleagues at IBM have created a cognitive architecture called Joshua Blue IAABL02], which has some significant similarities to CogPrime. Similar to our current research direction with CogPrime, Joshua Blue was created with loose emulation of child cognitive development in mind; and,
n used to control virtual agents in virtual worlds IGEA081. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual
ue Sam Adams and his colleagues at IBM have created a cognitive architecture called Joshua Blue [AABLO2], which has some significant similarities to CogPrime. Similar to our current research direction with CogPrime, Joshua Blue was created with loose emulation of child cognitive development in mind; and, a
en used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual d
Entities connected to both CogPrime and PetBrain
OpenCog
ORGANIZATION
Marc Rich
PERSONDeSTIN
ORGANIZATIONConceptNodes
ORGANIZATIONMindAgents
PERSON
George W. Bush
PERSONHopfield
ORGANIZATION
Vince Foster
PERSON
Marvin Minsky
PERSONMicroPsi
ORGANIZATION
Dorner
ORGANIZATION
Shane Legg
PERSON
Michael Douglas
PERSON
Python
ORGANIZATIONImplicationLinks
ORGANIZATIONSTICurrency
LOCATIONPredicateNode
LOCATIONPiagetan
PERSON
Jared Kushner
PERSONBen Kuipers
PERSON