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connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual and Motor Hierarchies 26.3.1 Perceiving the Virtual World The most comp
can be used for color vision, and multi-sensory and perception-action integration. The approach presented here begins with two separate Al systems, OpenCog (introduced in Chapter 6.3) and DeSTIN (introduced in Chapter 4.3.1) - both currently implemented in open-source software. Here are the relevant fe
somewhat in the de- tails from the manner in which these things would be incorporated into a standalone DeSTIN, but pursuing the same concepts in an OpenCog integration context. What we describe here is a way to make a "Uniform DeSTIN", in which the internal repre- sentation of perceived visual forms is
ti-participant virtual environment (like the Multiverse environment EFTA00624280 134 26 Perceptual and Motor Hierarchies currently used with the PetBrain) or a small-scale robot simulator. Our experiments with virtual worlds so far have used the high-level approach described here; but we are also expe
N nodes are activated and exported to the OpenCog Atomspace • Recognition that a block is present is carried out, either by - PLN inference within OpenCog, drawing the conclusion that a block is present from the exported predicates, using ImplicationLinks comprising a working definition of a "block"
ning to bridge DeSTIN and PLN Ls intended to fit. This architecture is not yet fully implemented, but is a straightforward extension of the current OpenCog architecture for processing data from game worlds IGEA08], and is scheduled for implementation later in 2013 in the course of a funded project invo
C teaching protocol is to give a brief snippet from a script that was created to guide the actual training of the virtual animals controlled by the PetBrain. This snippet involves only I and It; the C will be discussed afterwards. This snippet demonstrates a teaching methodology that involves two avatar
k for Natural Language Comprehension Now we move forward in the pipeline from syntax toward semantics. The NL comprehension framework provided with OpenCog at its inception in 2008 is RelEx, an English-language se- mantic relationship extractor, which consists of two main components: the dependency extra
rammar terms, this corresponds loosely to (S (NP The cat) (VP chased (NP a snake)) EFTA00624530 384 44 Natural Language Comprehension but the OpenCog linguistic pipeline makes scant use of this kind of phrase structure rendition (which is fine in this simple example; but in the case of complex sen
le Experiments with Embodiment and Anaphor Resolution Now we turn to some fairly simple practical work that was done in 2008 with the OpenCog-based PetBrain software, involving the use of virtually embodied experience to help with interpretation of linguistic utterances. This work has been superseded som
pause to briefly discuss some of the practicalities of work done with the OpenCog system currently implementing parts of the CogPrime architecture. OpenCog, the open-source software framework underlying the "OpenCogPrime" (currently partial) implementation of the CogPrime architecture, has been used for
cessful, this will provide an outstanding platform for ongoing AGI development, as well as a visually appealing and immediately meaningful demo for OpenCog. Specific, particularly simple tasks that are the focus of this project team's current work at time of writing include: • Watch another character
n used to control virtual agents in virtual worlds IGEA081. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual
the present work, it has also been used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual d
level of capability will be achievable by simply interposing DeS- TIN (or some other system in its place) as a perception /action “black box” between OpenCog and a robot. Some preliminary experiments in this direction have already been carried out, con- necting the OpenPetBrain to a Nao robot using simpler
en used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual d
Entities connected to both OpenCog and PetBrain

Marc Rich
PERSONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATIONConceptNodes
ORGANIZATION
Marvin Minsky
PERSONMindAgents
PERSONHopfield
ORGANIZATIONOpenPsi
ORGANIZATION
George W. Bush
PERSON
Python
ORGANIZATIONMicroPsi
ORGANIZATIONImplicationLinks
ORGANIZATION
Vince Foster
PERSON
Shane Legg
PERSONTruthValues
ORGANIZATION
Dorner
ORGANIZATION
Michael Douglas
PERSONPredicateNodes
ORGANIZATIONPredicateNode
LOCATION
Rui Liu
PERSON