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d systems—1* order Cybernetics— moved to the Cybernetics of observing systems—2"™ order Cybernetics—or “the Cybernetics of Cybernetics”, as coined by Heinz von Foerster, who joined the Macy conferences in the mid 1950s, and spearheaded the new movement. Cybernetics, rather than disappearing, was becoming metabolized
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
ge making, creativity, and the use of programming as artistic tools. The deep connections between science and art had already been noted by the late Heinz von Foerster, one of the architects of cybernetics, who worked with Norbert Wiener from the mid-1940s and in the 1960s founded the field of second-order cyberneti
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
d systems—1* order Cybernetics— moved to the Cybernetics of observing systems—2"™ order Cybernetics—or “the Cybernetics of Cybernetics”, as coined by Heinz von Foerster, who joined the Macy conferences in the mid 1950s, and spearheaded the new movement. Cybernetics, rather than disappearing, was becoming metabolized
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
ge making, creativity, and the use of programming as artistic tools. The deep connections between science and art had already been noted by the late Heinz von Foerster, one of the architects of cybernetics, who worked with Norbert Wiener from the mid-1940s and in the 1960s founded the field of second-order cyberneti
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
Entities connected to both Heinz von Foerster and AlphaGo

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