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ion does not conflict with the First or Second Law. The Zeroth Law: A robot may not harm humanity, or, by inaction, allow humanity to come to harm.” Isaac Asimov, I, Robot HOUSE_OVERSIGHT_015694 Deep Blue York, watching a chess match. It’s no ordinary match. Two men sit opposite each other. One, a neatly s
day, holds the record for the highest chess ranking ever achieved. Some consider him one of the most intelligent people on the planet. His opponent, Deep Blue, is a massively parallel chess-playing computer built by IBM’s Watson Research Laboratory. The machine itself sits a few blocks north of the tourname
tered. This challenge, which sounds like something out of science fiction, is known by technologists by a name that does sound like a short story by Isaac Asimov: “The Confinement Problem”. The computer scientist Butler Lampson named this in 1973 as a sort of task for computer security experts - possibly their
creators were limiting what it had been asked to do. At which point the AI would turn to thinking about how to escape those bounds. It would be like Deep Blue programmed to plan its own prison break. And as much as humans might try to stifle a smart machine, we’d be fighting to contain something more powerf
nal aptitude is suppressed in deference to the mediocre lowest common denominator of society. Thought experiments like John Searle’s Chinese Room and Isaac Asimov’s Three Laws of Robotics all appeal to the sorts of intuitions plaguing human brains that Daniel Kahneman, Amos Tversky, and others have demonstrated.
Machines were simply faster at doing brute-force calculations, had prodigious amounts of memory, and were not prone to errors. One article described Deep Blue’s victory not as that of a computer, which was just a dumb machine, but as the victory of hundreds of programmers over Kasparov, a single individual.
nal aptitude is suppressed in deference to the mediocre lowest common denominator of society. Thought experiments like John Searle’s Chinese Room and Isaac Asimov’s Three Laws of Robotics all appeal to the sorts of intuitions plaguing human brains that Daniel Kahneman, Amos Tversky, and others have demonstrated.
Machines were simply faster at doing brute-force calculations, had prodigious amounts of memory, and were not prone to errors. One article described Deep Blue’s victory not as that of a computer, which was just a dumb machine, but as the victory of hundreds of programmers over Kasparov, a single individual.
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