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to communicate with young CogPrime systems using an invented language halfway between the human-language and programming-language domains, such as Lojban (this possibility is discussed in Appendix E). In this initial chapter on communication, we will pursue a direction quite different from the latter
died in CogPrime. Then, in Chapter ?? we present a complementary approach to linguistic interaction with AGI systems based on the invented language Lojban: and in Chapter 48 we discuss the use of CogPrime cognition to regulate the dialogue process. A typical, engineered computational NLP system involv
simulation world, which serves as a sort of "mind's eye." Any sufficiently flexible virtual world software may be used for this purpose, for example OpenSim (http: \opensim.org). Atoms encoding percepts may be drawn from memory and used to generate forms within the internal simulation world. These form
HT_013251 336 A Glossary based, even though these other links can be processed via (e.g. PLN) logical inference via interpreting them logically. e Lojban: A constructed human language, with a completely formalized syntax and a highly formalized semantics, and a small but active community of speakers. I
logue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. e Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic asp
search context. One way to achieve this goal would be to integrate a robot simulator with a virtual world or game engine, for instance to modify the OpenSim (opensimulator.org) virtual world to use the Gazebo (playerstage.sourceforge.net) robot simulator in place of its current physics engine. While tract
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
earch context. One way to achieve this goal would be to integrate a robot simulator with a virtual world or game engine, for instance to modify the OpenSim (opens imulator . org) virtual world to use the Gazebo (playerst age . sourceforge. net) robot simulator in place of its current physics engine. Wh
Entities connected to both Lojban and OpenSim
OpenCog
ORGANIZATION
Marvin Minsky
PERSONImplicationLinks
ORGANIZATIONPredicateNode
LOCATION
Marc Rich
PERSONPredicateNodes
ORGANIZATIONMindAgents
PERSONConceptNodes
ORGANIZATIONTruthValues
ORGANIZATIONAttentionalFocus
ORGANIZATIONThe Society of Mind
ORGANIZATION
George W. Bush
PERSONFrameNet
ORGANIZATIONthe Webmind AI Engine
ORGANIZATION
Joscha Bach
PERSON
University of Oxford
ORGANIZATIONSimilarityLinks
ORGANIZATIONCogServer
ORGANIZATIONCombo
LOCATION
Ray Kurzweil
PERSON