6
Shared Docs
6
Same-Page
6 / 13
Mentions
ribed in Chapter 23. While the basic structure of CogPrime's action selection aspect is fairly similar to MicroPsi (due to the common foundation in Dorner's Psi model), the dynamics are less similar. MicroPsi's dynamics are a little closer to being a formal neural net model, whereas ECAN's economic fo
connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual and Motor Hierarchies 26.3.1 Perceiving the Virtual World The most comp
can be used for color vision, and multi-sensory and perception-action integration. The approach presented here begins with two separate Al systems, OpenCog (introduced in Chapter 6.3) and DeSTIN (introduced in Chapter 4.3.1) - both currently implemented in open-source software. Here are the relevant fe
somewhat in the de- tails from the manner in which these things would be incorporated into a standalone DeSTIN, but pursuing the same concepts in an OpenCog integration context. What we describe here is a way to make a "Uniform DeSTIN", in which the internal repre- sentation of perceived visual forms is
predict from these other system components or aspects. • Emotion: Emotions are system-wide responses to the system's current and predicted state. Dorner's Psi theory of emotion contains explanations of many human emotions in terms of underlying dynamics and motivations, and most of these explanations
his nature that can be effective in this context We have not yet done any sophisticated experiments in this regard - our current experiments using OpenCog to control robots involve cruder integration of OpenCog with perceptual and motor subsystems, rather than the tight hybridization described in Chapt
obabilistic evolutionary program learn- Mg is an effective method The probabilistic evolutionary program learning method we have worked with most in OpenCog is MOSES, and significant evidence has been gathered showing it to be dramatically more effective than genetic programming on relevant classes of p
nse-patterns rather than explicitly constructed entities. An emotion is the set of mental entities activated in response to a certain set of urges. Dorner conceived theories about how various common emotions emerge from the dynamics of urges and motives as described in the Psi model. "Intentions" are a
pause to briefly discuss some of the practicalities of work done with the OpenCog system currently implementing parts of the CogPrime architecture. OpenCog, the open-source software framework underlying the "OpenCogPrime" (currently partial) implementation of the CogPrime architecture, has been used for
cessful, this will provide an outstanding platform for ongoing AGI development, as well as a visually appealing and immediately meaningful demo for OpenCog. Specific, particularly simple tasks that are the focus of this project team's current work at time of writing include: • Watch another character
predict from these other system components or aspects. • Emotion: Emotions are system-wide responses to the system's current and predicted state. Dorner's Psi theory of emotion contains explanations of many human emotions in terms of underlying dynamics and motivations, and most of these explanations
zed Terms • Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodie
bility. EFTA00624100 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus sonic that occur here and there in the text for relatively ephemeral reasons. • AA: Attention Allocation • ADF: Automatica
ponse-patterns rather than explicitly constructed entities. An emotion is the set of mental entities activated in response to a certain set of urges. Dorner conceived theories about how various common emotions emerge from the dynamics of urges and motives as described in the Psi model. “Intentions” are al
the present work, it has also been used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual d
level of capability will be achievable by simply interposing DeS- TIN (or some other system in its place) as a perception /action “black box” between OpenCog and a robot. Some preliminary experiments in this direction have already been carried out, con- necting the OpenPetBrain to a Nao robot using simpler
) to predict from these other system components or aspects. Emotion: Emotions are system-wide responses to the system’s current and predicted state. Dorner’s Psi theory of emotion contains explanations of many human emotions in terms of underlying dynamics and motivations, and most of these explanations
HOUSE_OVERSIGHT_013240 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus some that occur here and there in the text for relatively ephemeral reasons. AA: Attention Allocation ADF: Automatically De
alized Terms Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodies
Entities connected to both Dorner and OpenCog

Joscha Bach
PERSON
Marc Rich
PERSONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATION
Marvin Minsky
PERSONConceptNodes
ORGANIZATIONMindAgents
PERSON
Itamar
PERSON
George W. Bush
PERSON
Ray Kurzweil
PERSON
Shane Legg
PERSON
Stephen Hawking
PERSONOpenPsi
ORGANIZATION
Python
ORGANIZATION
Michael Douglas
PERSON
Joel Pitt
PERSONCassio Pennachin
PERSONSTICurrency
LOCATIONPredicateNodes
ORGANIZATIONImplicationLinks
ORGANIZATION