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some of the properties that the above ECAN equations display when we use an ECAN defined by them as an associative memory network in the manner of a Hopfield network. We consider a situation where the ECAN is supplied with memories via a "training" phase in which one imprints it with a series of binary
orks Economic Attention Networks (ECANs) are dynamical systems based on the propagation of STI and LTI values. They are similar in many respects to Hopfield nets, but are based on a different conceptual foundation involving the propagation of amounts of (conserved) currency rather than neural-net activa
ti-participant virtual environment (like the Multiverse environment EFTA00624280 134 26 Perceptual and Motor Hierarchies currently used with the PetBrain) or a small-scale robot simulator. Our experiments with virtual worlds so far have used the high-level approach described here; but we are also expe
icitly. In general, entropy maximization principles provide the foundation for learning systems such as (hidden) Markov models, Markov networks and Hopfield neural networks, and they connect indirectly with Bayesian probability based analyses. However, the actual task of maximizing the entropy is an NP-h
le Experiments with Embodiment and Anaphor Resolution Now we turn to some fairly simple practical work that was done in 2008 with the OpenCog-based PetBrain software, involving the use of virtually embodied experience to help with interpretation of linguistic utterances. This work has been superseded som
FTA00623877 102 5 A Generic Architecture of Human-Like Cognition touch and smell (the latter being better modeled as something like an asymmetric Hopfield net, prone to frequent chaotic dynamics ILIAV*051) - these may also cross-connect with each other and with the more hierarchical perceptual subnetw
n used to control virtual agents in virtual worlds IGEA081. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual
RSIGHT_013017 102 5 A Generic Architecture of Human-Like Cognition touch and smell (the latter being better modeled as something like an asymmetric Hopfield net, prone to frequent chaotic dynamics [LLW~05]) — these may also cross-connect with each other and with the more hierarchical perceptual subnetwork
en used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual dog). While these OpenCog virtual d
Entities connected to both Hopfield and PetBrain
OpenCog
ORGANIZATION
Marc Rich
PERSONCogPrime
ORGANIZATIONConceptNodes
ORGANIZATIONDeSTIN
ORGANIZATIONMindAgents
PERSON
Vince Foster
PERSON
George W. Bush
PERSONMicroPsi
ORGANIZATIONBen Kuipers
PERSON
Shane Legg
PERSONPiagetan
PERSON
Baars
PERSON
Turing
PERSON
Douglas Hofstadter
PERSONHebbianLinks
ORGANIZATIONMotivation
ORGANIZATIONCogPrime AGI
ORGANIZATION
Rui Liu
PERSONAlbus
ORGANIZATION