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rolling game al in a minecralt-like environment. In Proc. of RICA 2011, 2011. CP1+10. Ben Goertzel, Joel Pitt, Matthew Ikle, Casein Pennachin, and Rui Liu. Glocal memory: a design principle for artificial brains and minds. Neurocomputing, April 2010. CPPG06. Ben Goertzel, Hugo Pinto, easel° Pennachin
hich data and procedure are explicitly identical, and there is just one new active data structure in place of the distinction between AtomSpace and MindAgents Where on this continuum does the "mere learning" end and the "real self-modification" start? In this chapter we consider some mechanisms for "adva
ilation 319 schema learning the learning of schemata carrying out cognitive processes in more specialized, context-dependent ways than the general MindAgents do. Eventually, once a CogPrime instance becomes sufficiently complex and advanced, these cognitive schema may replace the MindAgents altogether, l
trolling game ai in a minecraft-like environment. In Proc. of BICA 2011, 2011. GPIt 10. Ben Goertzel, Joel Pitt, Matthew Ikle, Cassio Pennachin, and Rui Liu. Glocal memory: a design principle for artificial brains and minds. Neurocomputing, April 2010. GPPGO06. Ben Goertzel, Hugo Pinto, Cassio Pennachin,
mpilation 319 schema learning the learning of schemata carrying out cognitive processes in more specialized, context-dependent ways than the general MindAgents do. Eventually, once a CogPrime instance becomes sufficiently complex and advanced, these cognitive schema may replace the MindAgents altogether, lea
which data and procedure are explicitly identical, and there is just one new active data structure in place of the distinction between AtomSpace and MindAgents Where on this continuum does the "mere learning" end and the "real self-modification" start? In this chapter we consider some mechanisms for "advan
cultures are more short term oriented. EFTA00624228 EFTA00624229 Chapter 23 Attention Allocation Co-authored with Joel Pitt and Matt Ikle' and Rui Liu 23.1 Introduction The critical factor shaping real-world general intelligence is resource constraint. Without this issue, we could just have simpl
idual cognitive processes. The CogPrime design gravitates more toward the latter approach. though also with some specific mechanisms within various MindAgents; and efforts have been made to have these specific mechanisms modulated by the generic attention allocation structures and dynamics wherever possibl
the specific examples that gave rise to it. EFTA00624582 EFTA00624583 Chapter 46 Natural Language Generation Co-authored with Ruiting Lian and Rui Liu 46.1 Introduction Language generation, unsurprisingly, shares most of the key features of language comprehension discussed in chapter 44 - after a
sambigua- tion that needs to be done to get the structure of the resultant Atom-set correct. Any further disambiguation is left to be done later, by MindAgents acting on the Atom-sets after they've already been placed in the AtomSpace. • In the old approach, the RelEx2Frame rules attempted, in many cases,
Entities connected to both Rui Liu and MindAgents
OpenCog
ORGANIZATIONConceptNodes
ORGANIZATION
Marc Rich
PERSONCogPrime
ORGANIZATIONDeSTIN
ORGANIZATIONTruthValues
ORGANIZATIONImplicationLinks
ORGANIZATION
George W. Bush
PERSONPredicateNode
LOCATIONPredicateNodes
ORGANIZATIONSTICurrency
LOCATION
Marvin Minsky
PERSONOpenCog Atomspace
ORGANIZATION
Stephen Hawking
PERSON
Dorner
ORGANIZATIONSimilarityLinks
ORGANIZATIONHopfield
ORGANIZATION
Joel Pitt
PERSONScheduler
ORGANIZATION
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PERSON