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urations that carry out sensorimotor and categorization tasks. The emergence of higher-level cognition from this approach seems rather unlikely. • Ben Kuipers and his colleagues INIK07, MKOS, NIKOalhave pursued an extremely innovative research program which combines qualitative reasoning and reinforcement
g used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as described here. But if OpenCog continues to attract sufficient funding or volunteer in
the ideas presented here are not mere armchair speculation - they are currently being used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as d
validated or refuted via practice. (As a related note: here and there in this book, we will refer to the "current" CogPrime implementation (in the OpenCog framework); in all cases this refers to OpenCog as of late 2013.) To state one believes one knows a workable path to creating a human-level (and po
igurations that carry out sensorimotor and categorization tasks. The emergence of higher-level cognition from this approach seems rather unlikely. e Ben Kuipers and his colleagues [MK07, MIX08, MIXO09]have pursued an extremely innovative research program which combines qualitative reasoning and reinforcement
ing used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as described here. But if OpenCog continues to attract sufficient funding or volunteer inte
at the ideas presented here are not mere armchair speculation — they are currently being used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as des
be validated or refuted via practice. (As a related note: here and there in this book, we will refer to the "current" CogPrime implementation (in the OpenCog framework); in all cases this refers to OpenCog as of late 2013.) To state one believes one knows a workable path to creating a human-level (and pot
spacetime is necessary for achieving humanlike AGI using feasible resources. As an argument against the necessity of this sort of prior knowledge, Ben Kuipers and his colleagues ISNIK 21 have shown that an AI system can learn via experience that its perceptual stream comes from a world with three, rather
N nodes are activated and exported to the OpenCog Atomspace • Recognition that a block is present is carried out, either by - PLN inference within OpenCog, drawing the conclusion that a block is present from the exported predicates, using ImplicationLinks comprising a working definition of a "block"
ning to bridge DeSTIN and PLN Ls intended to fit. This architecture is not yet fully implemented, but is a straightforward extension of the current OpenCog architecture for processing data from game worlds IGEA08], and is scheduled for implementation later in 2013 in the course of a funded project invo
r the various cognitively-relevant properties of the environment from looking at data about the ev- eryday world. We agree in principle, and in fact Ben Kuipers and his colleagues have done some interesting work in this direction, showing that learning algorithms can infer some basics about the structure of
pause to briefly discuss some of the practicalities of work done with the OpenCog system currently implementing parts of the CogPrime architecture. OpenCog, the open-source software framework underlying the "OpenCogPrime" (currently partial) implementation of the CogPrime architecture, has been used for
cessful, this will provide an outstanding platform for ongoing AGI development, as well as a visually appealing and immediately meaningful demo for OpenCog. Specific, particularly simple tasks that are the focus of this project team's current work at time of writing include: • Watch another character
er the various cognitively-relevant properties of the environment from looking at data about the ev- eryday world. We agree in principle, and in fact Ben Kuipers and his colleagues have done some interesting work in this direction, showing that learning algorithms can infer some basics about the structure of s
the present work, it has also been used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual d
level of capability will be achievable by simply interposing DeS- TIN (or some other system in its place) as a perception /action “black box” between OpenCog and a robot. Some preliminary experiments in this direction have already been carried out, con- necting the OpenPetBrain to a Nao robot using simpler
Entities connected to both Ben Kuipers and OpenCog

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Joscha Bach
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Marc Rich
PERSONNovamente LLC
ORGANIZATIONDeSTIN
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Xiamen
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Marvin Minsky
PERSONCogPrime
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Novamente
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George W. Bush
PERSONConceptNodes
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Michael Douglas
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Stephen Hawking
PERSONMindAgents
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Woody Allen
PERSONHopfield
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Linas Vepstas
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Vince Foster
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Shane Legg
PERSONThe Society of Mind
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