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Reed, Pejman Makhfi, Welter Silva, Lukasz Kaiser and more • All theme who have helped with the OpenCog system, including Linas Vepstas, Joel Pitt, Jared Wigmore / Jade O'Neill, Zhenhua Cal, Deheng Huang, Shujing Ke, Lake Watkins, Alex van der Peet, Samir Araujo, Fabricio Silva, Yang Ye, Shuo Chen, Michel Dre
1 The Hopfield neural net model 256 13.4.2 Knowledge Representation via Cell Assemblies 257 13.5 Neural Foundations of Learning 258 13.5.1 Hebbian Learning 258 13.5.2 Virtual Synapses and Hebbian Learning Between Assemblies 258 13.5.3 Neural Darwinism 259 13.6 Glocal Memory 260 13.6.1 A Semi-Fo
s, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-like environmen
parameters and relationships guiding what the system pays attention to, at what points in time. This is a term inclusive of Importance Updating and Hebbian Learning. • Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money,
eff Reed, Pejman Makhfi, Welter Silva, Lukasz Kaiser and more All those who have helped with the OpenCog system, including Linas Vepstas, Joel Pitt, Jared Wigmore / Jade O'Neill, Zhenhua Cai, Deheng Huang, Shujing Ke, Lake Watkins, Alex van der Peet, Samir Araujo, Fabricio Silva, Yang Ye, Shuo Chen, Michel Dren
3.4.2 Knowledge Representation via Cell Assemblies .................2.05- 257 13.5 Neural Foundations of Learning ..........0 0.000 ee eee 258 13.5.1 Hebbian Learning............ 0.0.00 eee ete eee 258 13.5.2 Virtual Synapses and Hebbian Learning Between Assemblies .......... 258 35:38 Netital DArwitiiSitt +2; case
ress, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-like environment.
e parameters and relationships guiding what the system pays attention to, at what points in time. This is a term inclusive of Importance Updating and Hebbian Learning. Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money, ST
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