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s in second life. In Proc.of the First Conf. on AGI. IOS Press, 2008. Ger99. Michael Gershon. The Second Brain. Harper, 1999. GGCr11. Ben Goertzel, Nil Geisweiller, Lucio Coelho, Predrag Janicic, and Cassio Pennachin. Real World Reasoning. Atlantis, 2011. GGKO02. T. Gilovich, D. Griffin, and D. Kahneman. Heuris
HT_013251 336 A Glossary based, even though these other links can be processed via (e.g. PLN) logical inference via interpreting them logically. e Lojban: A constructed human language, with a completely formalized syntax and a highly formalized semantics, and a small but active community of speakers. I
logue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. e Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic asp
itecture for embodied artificial general intelligence. In Proceedings of IEEE Symposium on Human-Level Al, Singapore, 2013. CCC+ 11. Ben Goertzel, Nil Geisweiller, Lucio Coelho, Predrag Janicic, and Cassio Pennachin. Real World Reasoning. Atlantis, 2011. CH11. N Garg and J Henderson. Temporal restricted bolt
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
n second life. In Proc.of the First Conf. on AC1. IOS Press, 2008. Cer99. Michael Gershon. The Second Brain. Harper, 1999. CCC+11. Ben Goertzel, Nil Geisweiller, Lucio Coelho, Predrag Janicic, and Cassio Pennachin. Real World Reasoning. Atlantis, 2011. CCK02. T. Cilovich, D. Griffin, and D. Kahneman. Heuri
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
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PERSONOpenCog
ORGANIZATIONCogPrime
ORGANIZATIONDeSTIN
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PERSONCassio Pennachin
PERSONArtificial General Intelligence
ORGANIZATIONthe Webmind AI Engine
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