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action with location and time information set to wild cards - and potentially, some other attributes se
connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual and Motor Hierarchies 26.3.1 Perceiving the Virtual World The most comp
can be used for color vision, and multi-sensory and perception-action integration. The approach presented here begins with two separate Al systems, OpenCog (introduced in Chapter 6.3) and DeSTIN (introduced in Chapter 4.3.1) - both currently implemented in open-source software. Here are the relevant fe
somewhat in the de- tails from the manner in which these things would be incorporated into a standalone DeSTIN, but pursuing the same concepts in an OpenCog integration context. What we describe here is a way to make a "Uniform DeSTIN", in which the internal repre- sentation of perceived visual forms is
ences 347 Hut95. E. Hutchins. Cognition in the Wild. MIT Press. 1995. Hut96. Edwin Hutchins. Cognit
zed Terms • Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodie
bility. EFTA00624100 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus sonic that occur here and there in the text for relatively ephemeral reasons. • AA: Attention Allocation • ADF: Automatica
ourselves be treated. It's worth pointing out the wild disparity between the Golden Rule approach and A
us to attractor neural nets. The OpenCog design also contains a mechanism called Psynese (not yet implemented), in- tended to make it easier for one OpenCog instance to translate its personal thoughts into the mental language of another OpenCog instance. This translation process may be quite subtle, sin
representation, with an explicit (uncertain) logical aspect as well as an explicit subsymbolic aspect more analogous to attractor neural nets. The OpenCog design also contains a mechanism called Psynese (not yet implemented), in- tended to make it easier for one OpenCog instance to translate its persona
ourselves be treated. It’s worth pointing out the wild disparity between the Golden Rule approach and As
us to attractor neural nets. The OpenCog design also contains a mechanism called Psynese (not yet implemented), in- tended to make it easier for one OpenCog instance to translate its personal thoughts into the mental language of another OpenCog instance. This translation process may be quite subtle, since
d representation, with an explicit (uncertain) logical aspect as well as an explicit subsymbolic aspect more analogous to attractor neural nets. The OpenCog design also contains a mechanism called Psynese (not yet implemented), in- tended to make it easier for one OpenCog instance to translate its persona
erences 347 Hut95. E. Hutchins. Cognition in the Wild. MIT Press, 1995. Hut 96. Edwin Hutchins. Cogniti
HOUSE_OVERSIGHT_013240 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus some that occur here and there in the text for relatively ephemeral reasons. AA: Attention Allocation ADF: Automatically De
alized Terms Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodies
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