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Some Al theorists would argue that this division into "feature identification" versus "action selection" is unnecessarily artificial; for instance, Hawkins 11113011 or Arel [ARC09bl might sug- gest to use a single hierarchical neural network to do both of them. But the brain after all t in game theory,
t their moment of creation. CharacterlnstanceNodes and NumberinstanceNodes are examples; they are born linked to the appropriate CharacterNodes and NumberNodes. Of course, atoms represent- ing perceived relationships, perceived groupings, etc., will not have ready-made links and will have to grow such links
, and suggested answers to each of them ISot III. Stephen Omohundro 1Omo081 has argued that any advanced A
t link to other nodes consisting of groupings of links of various types, etc. There are Atoms referring to basic, useful mathematical objects, e.g. NumberNodes like NumberNode #4 NumberNode #3.44 The numerical value of a NumberNode is explicitly referenced within the Atom. A core distinction is made betw
t, and suggested answers to each of them [Sot11]. Stephen Omohundro [Omo08] has argued that any advanced AI
at link to other nodes consisting of groupings of links of various types, etc. There are Atoms referring to basic, useful mathematical objects, e.g. NumberNodes like NumberNode #4 NumberNode #3.44 The numerical value of a NumberNode is explicitly referenced within the Atom. A core distinction is made betwe
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