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Some Al theorists would argue that this division into "feature identification" versus "action selection" is unnecessarily artificial; for instance, Hawkins 11113011 or Arel [ARC09bl might sug- gest to use a single hierarchical neural network to do both of them. But the brain after all t in game theory,
ip 4.; > 0 cif = ow if < 0 We are currently also experimenting with updating the connection matrix in accordance with the equations suggested by Storkey (1997, 1998, 1999.) A key property of these equations is that both wages paid to, and rent paid by, each node are positively correlated to their ST
, and suggested answers to each of them ISot III. Stephen Omohundro 1Omo081 has argued that any advanced A
e Hopfield net attractors are the maps. This algorithm has been tested in sparse Hopfield nets, using both standard Hopfield net learning rules and Storkey's modified palimpsest learning rule ISV99I, which provides greater memory capacity in a continuous learning context. The use of key neurons turns ou
t, and suggested answers to each of them [Sot11]. Stephen Omohundro [Omo08] has argued that any advanced AI
he Hopfield net attractors are the maps. This algorithm has been tested in sparse Hopfield nets, using both standard Hopfield net learning rules and Storkey’s modified palimpsest learning rule [SV99], which provides greater memory capacity in a continuous learning context. The use of key neurons turns out
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