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parameters and relationships guiding what the system pays attention to, at what points in time. This is a term inclusive of Importance Updating and Hebbian Learning. • Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money,
nandez M., and Mackie I. Efficient reductions with director strings. Evolutionary Computation, 1997. SMK12. Jeremy Stober, Risto Miikkulainen, and Benjamin Kuipers. Learning geometry from sensorimo- tor experience. In Proceedings of the First Joint Conference on Development and Learning and Epigenetic Robotics,
parameters and relationships guiding what the system pays attention to, at what points in time. This is a term inclusive of Importance Updating and Hebbian Learning. • Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money,
rd, 2004. Min88. Marvin Minsky. The Society of Mind. MIT Press. 1988. Min07. Marvin Minsky. The Emotion Machine. 2007. MK07. Joseph Modayil and Benjamin Kuipers. Autonomous development of a grounded object ontology by a learning robot. AAAI-07, 2007. MK08. Jonathan Mugan and Benjamin Kuipers. Towards the a
e parameters and relationships guiding what the system pays attention to, at what points in time. This is a term inclusive of Importance Updating and Hebbian Learning. Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money, ST
e. Bradford, 2004. in88. Marvin Minsky. The Society of Mind. MIT Press, 1988. inO7. Marvin Minsky. The Emotion Machine. 2007. KO7. Joseph Modayil and Benjamin Kuipers. Autonomous development of a grounded object ontology by a learning robot. AAAI-07, 2007. KO08. Jonathan Mugan and Benjamin Kuipers. Towards the appl
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