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r the latter are learned via MOSES or via some other means. The textual realization of Combo resembles LISP with less syntactic sugar. Internally a Combo program is represented as a program tree. • Composer: In the PLN design, a rule is denoted a composer if it needs premises for generating its conse
ve its fingers to pick up a cup, coordinating its movements with its visual perceptions. It's certainly possible to represent this sort of thing in Combo, but Combo may be an awkward tool. However, if one represents low-level procedures like this using another method, e.g. learned cell assemblies in a
the question of programs in what programming language, and in this context we have made a fairly traditional choice, using a special language called Combo that is essentially a minor variant of LISP, and supplying Combo with a set of customized primitives intended to reduce the length of the typical p
LN, to form a classification model predicting which blocks-people will look appealing to humans, and which won't. - Fitness Function Estimation via Integrative Intelligence. To estimate the fitness of a procedure for, say, putting an arm on a blocks-built human, the agent may try out the procedure in the internal simul
its own hardware and software infrastructure. CogPrime represents procedures as programs in an internal programming language called "Combo." While Combo has a textual representation, described online at the OpenCog wiki, this isn't one of its more important aspects (and may be redesigned slightly or
an internal node of a program, can also live in its own Atom. For example. a number in a program tree corresponds to a NmnberNode; an argument in a Combo program already corresponds to some Atom; and an operator in a program can be wrapped up in a Schemallode all its own, and considered as a one-leaf
238 33.6.2 Identifying Hierarchical Structure In Combo trees via Metallodes and Dimensional Embedding 239 33.7 Fitness Function Estimation via Integrative Intelligence 242 Section V Declarative Learning 34 Probabilistic Logic Networks 247 34.1 Introduction 247 34.2 A Simple Overview of PLN 248 34.2.1
tricks, fetch_ball and triple_kick to be described below. in order to calibrate the size penalty function: 1. fetch_ball, which corresponds to the Combo program and_seg (goto (ball) grab (ball) goto (owner) drop) 2. triple_kick, if the stick is near the ball then kick 3 times with the left leg an
n x, two possibilities exist: EFTA00624385 33.6 Hierarchical Program Learning 239 • There is already a model for PredicateNodes at position x in Combo trees in the given population, in which case a population of PredicateNodes potentially living at that position is drawn from the known model, and
cal breakdowns without using inference to take context into account, involves intractably large search spaces. 33.7 Fitness Function Estimation via Integrative Intelligence If instance generation is very cheap and fitness evaluation is very expensive (as is the case in many applications of evolutionary learning hi CogP
Entities connected to both Combo and Integrative Intelligence

Marc Rich
PERSONPredicateNodes
ORGANIZATIONMindAgents
PERSONConceptNodes
ORGANIZATIONPredicateNode
LOCATIONOpenCog
ORGANIZATIONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATIONTruthValues
ORGANIZATION
Marvin Minsky
PERSONthe Webmind AI Engine
ORGANIZATIONImplicationLinks
ORGANIZATIONNil Geisweiller
PERSON
Vicky Ward
PERSONPei Wang
PERSON
Joscha Bach
PERSONMachine Learning
PERSONArtificial General Intelligence
ORGANIZATION
Woody Allen
PERSONMoshe
PERSON