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g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
Report 890030, Computer Science Department, University of California, Los Angeles, CA (1989). (16.) E.T. Mueller, Natural Language Processing with ThoughtTreasure, Signiform, New York (1998), full text of book available on line at http://www.signiform.com/tt/book/. (17.) L. G. Alexander, Longman English Gramm
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
g a story by building and maintaining a simulation that models the mental and physical states and events described in the story, as demonstrated in ThoughtTreasure. (16) The advantage of this approach is that it is easy to answer questions about the story simply by examining the contents of the simulation. Cri
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
Report 890030, Computer Science Department, University of California, Los Angeles, CA (1989). (16.) E.T. Mueller, Natural Language Processing with ThoughtTreasure, Signiform, New York (1998), full text of book available on line at http://wvAv.signiform.comitt/booW. (17.) L. G. Alexander, Longman English Gramm
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