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San Mateo, CA (1990). (19.) S. E. Fahlman, NETL: A System for Representing and Using Real-World Knowledge, MIT Press, Cambridge, MA (1979). (20.) M. Shanahan, Solving the Frame Problem, MIT Press, Cambridge, MA (1997). (21.) D.A. Randell, Z. Cui, and A. G. Cohn, "A Spatial Logic Based on Regions and Conne
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
San Mateo, CA (1990). (19.) S. E Fahhnan, NEIL: A System for Representing and Using Real-World Knowledge, MIT Press, Cambridge, MA (1979). (20.) M. Shanahan, Solving the Frame Problem, MIT Press, Cambridge, MA (1997). (21.) D.A. RandeU, Z. Cui, and A. G. Cohn, "A Spatial Logic Based on Regions and Connec
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
San Mateo, CA (1990). (19.) S. E. Fahlman, NEIL: A System for Repretenting and Using Real-World Knowledge, MIT Press, Cambridge, MA (1979). (20.) M. Shanahan, Solving the Frame Problem, MIT Press, Cambridge, MA (1997). (21.) D.A. Randell, Z. Cui, and A. G. Cohn, "A Spatial Logic Based on Regions and Conne
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
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