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Computing Research News, 14(5):1, 8. Kitano, Hiroaki; Asada, Minoru; Kuniyoshi, Yasuo; Noda, Itsuki; Osawa, Eiichi; and Matsubara, Hitoshi. 1997. RoboCup: A Challenge problem for AI. Al Magazine, 18(1):73-85. Laird, John; Newell, Allen; and Rosenbloom, Paul 1987. SOAR: An Architecture for General Int
uld easily meet our needs. Several participants mentioned the success of the RoboCup competitions (Kitano et al. 1997), but some concluded that the RoboCup domain, while appropriate for those interested in the problem of coordinating multiagent teams in a competitive scenario, was very different in char
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
. Computing Research News, 14(5):1, 8. Kitano, }broad; Asada, Minoru; Kuniyoshi, Yasuo; Node, Itsuki; Osawa, Eiichi; and Matsubara, Hitoshi. 1997. RoboCup: A Challenge problem for Al. Al Magazine, 18(1):73-85. Laird, John; Newell, Allen; and Rosenbloom, Paul 1987. SOAR: An Architecture for General Int
uld easily meet our needs. Several participants mentioned the success of the RoboCup competitions (Kitano et al. 1997), but some concluded that the RoboCup domain, while appropriate for those interested in the problem of coordinating multiagent teams in a competitive scenario, was very different in char
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
uld easily meet our needs. Several participants mentioned the success of the RoboCup competitions (Kitano et al. 1997), but some concluded that the RoboCup domain, while appropriate for those interested in the problem of coordinating multiagent teams in a competitive scenario, was very different in char
Computing Research News, 14(5): I, 8. Kitano, Hiroaki; Asada, Minoru; Kuniyoshi, Yasuo; Noda, Itsuki; Osawa, Eiichi; and Maisubara, Hitoshi. 1997. RoboCup: A Challenge problem for Al. AI Magazine, 18( I ):73-85. Laird, John; Newell, Allen; and Rosenbloom, Paul 1987. SOAR: An Architecture for General I
g reasoning in each of these realms. He suggested that we develop our architectures within a physically realistic model world resembling the classic Blocks World, but where the world was populated by several simulated beings, and thus emphasizing social problems in addition to physical ones. These beings wou
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