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edia arts and sciences, MIT; director of the Human Dynamics and Connection Science labs and the Media Lab Entrepreneurship Program, and the author of Social Physics. New Science of Cause and Effect. Steven Pinker, a Johnstone Family Professor in the Department of Psychology at Harvard University, is an experime
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
edia arts and sciences, MIT; director of the Human Dynamics and Connection Science labs and the Media Lab Entrepreneurship Program, and the author of Social Physics. In the last half-century, the idea of AI and intelligent robots has dominated thinking about the relationship between humans and computers. In part
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
edia arts and sciences, MIT; director of the Human Dynamics and Connection Science labs and the Media Lab Entrepreneurship Program, and the author of Social Physics. New Science of Cause and Effect. Steven Pinker, a Johnstone Family Professor in the Department of Psychology at Harvard University, is an experime
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
edia arts and sciences, MIT; director of the Human Dynamics and Connection Science labs and the Media Lab Entrepreneurship Program, and the author of Social Physics. In the last half-century, the idea of AI and intelligent robots has dominated thinking about the relationship between humans and computers. In part
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
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