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mework and research methodology for understanding self through the use of digitally constructed realities. Keywords: Psychology, Interactive Media, Behavioral Biology, Cognition, Semiotics INTRODUCTION Today's advancements in computer performance enable artificial intelligence that exceeds the cognitive abilities
of two. It is from object permanence that babies begin to develop cognitive models of the world (schemata) first from objects and then from symbols (Wadsworth 1996). Digitally constructed realities are inherently symbolic and experiences are presented as symbols and symbolic relationships. 3) Interactive expe
mework and research methodology for understanding self through the use of digitally constructed realities. Keywords: Psychology, Interactive Media, Behavioral Biology, Cognition, Semiotics INTRODUCTION Today's advancements in computer performance enable artificial intelligence that exceeds the cognitive abilitie
f two. It is from object permanence that babies begin to develop cognitive models of the world (schemata) first from objects and then from symbols (Wadsworth 1996). Digitally constructed realities are inherently symbolic and experiences are presented as symbols and symbolic relationships. 3) Interactive exp
amework and reseamh methodology for understanding self through the use of digitally constructed realities. Keywords: Psychology, Interactive Media, Behavioral Biology, Cognition, Semiotics INTRODUCTION Today's advancements in computer performance enable artificial intelligence that exceeds the cognitive abilitie
f two. It is from object permanence that babies begin to develop cognitive models of the world (schemata) first from objects and then from symbols (Wadsworth 1996). Digitally constructed realities are inherently symbolic and experiences are presented as symbols and symbolic relationships. 3) Interactive exp
Entities connected to both Behavioral Biology and Wadsworth 1996

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