3
Shared Docs
3
Same-Page
3 / 4
Mentions
on instead of pixel vision seems to meet no such objections. This may take different forms in different platforms. For instance, in our work with a Minecraft-like world in the Unity3D environment, we have relied heavily on virtual objects made of blocks, in which case the polygons of most interest are th
ogPrime's action selection aspect is fairly similar to MicroPsi (due to the common foundation in Dorner's Psi model), the dynamics are less similar. MicroPsi's dynamics are a little closer to being a formal neural net model, whereas ECAN's economic foundation tends to push it in different directions. The
s some simple simulated financial mechanisms, building on the economic metaphor of ELAN, that are different from, and more complex than, anything in MicroPsi. The main actors (apart from the usual ones like the AtomTable, economic attention alloca- tion, etc.) in the tale to be told here are as follows:
will comprise a natural extension of prior work done using OpenCog to control virtual animals in virtual worlds, e.g. recent work in a Unity3D based Minecraft-like world, and earlier work in a Multiverse based game world. Figure 2: Screenshot of Unigad "blocks world" currently being used for OpenCog exper
e more attention. Action selection will be done via OpenPsi according to the Psi model, roughly similarly to how it is done in Joscha Bach's (2012) MicroPsi model. This means that actions will be chosen based on the probabilities with which they are estimated to lead to achievement of the currently high-
will comprise a natural extension of prior work done using OpenCog to control virtual animals in virtual worlds, e.g. recent work in a Unity3D based Minecraft-like world, and earlier work in a Multiverse based game world. Figure 2: Screenshot of Unity3d "blocks world" currently being used for OpenCog expe
e more attention. Action selection will be done via OpenPsi according to the Psi model, roughly similarly to how it is done in Joscha Bach's (2012) MicroPsi model. This means that actions will be chosen based on the probabilities with which they are estimated to lead to achievement of the currently high-
Entities connected to both Minecraft and MicroPsi

Marc Rich
PERSONCogPrime
ORGANIZATIONOpenCog
ORGANIZATIONDeSTIN
ORGANIZATIONCogPrime AGI
ORGANIZATION
Jeffrey Epstein
PERSON
Joscha Bach
PERSONAtomSpace
ORGANIZATIONCognitive Synergy
ORGANIZATION
Ben Goertzel
PERSONUnity3D
ORGANIZATIONCassio Pennachin
PERSONAtlantis Press
ORGANIZATIONOpenPsi
ORGANIZATIONArtificial General Intelligence
ORGANIZATIONNil Geisweiller
PERSON
Wilbur Ross
PERSONMarkov Logic Networks
ORGANIZATIONJoscha Bach's
PERSONEngineering General Intelligence
ORGANIZATION