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what this "tuning" should involve - namely, making a system possessing mind-state sequences that correspond meaningfully to world-state sequences. CogPrime's overall design and particular cognitive processes are reasonably well interpreted as an attempt to achieve this for everyday human goals and envir
nd Implicit Knowledge Representation EFTA00624019 EFTA00624020 Chapter 13 Local, Global and Glocal Knowledge Representation Co-authored with Matthew Ikle, Joel Pitt and Rui Liu 13.1 Introduction One of the most powerful metaphors we've found for understanding minds is to view them as networks - i.e.
concepts in one of Douglas HoEstadter's books. Naturally, real concept heterarchies are far more large, complex and tangled than even this one. In CogPrime, ECAN enforces heterarchy via building SymmetricHebbianLinks, and PLN by building SimilarityLinks, IntensionalSimilarityLinks and ExtensionalSimilar
rative general intelligence for controlling game al in a minecralt-like environment. In Proc. of RICA 2011, 2011. CP1+10. Ben Goertzel, Joel Pitt, Matthew Ikle, Casein Pennachin, and Rui Liu. Glocal memory: a design principle for artificial brains and minds. Neurocomputing, April 2010. CPPG06. Ben Goertze
ut what this "tuning" should involve — namely, making a system possessing mind-state sequences that correspond meaningfully to world-state sequences. CogPrime’s overall design and particular cognitive processes are reasonably well interpreted as an attempt to achieve this for everyday human goals and enviro
ledge Representation HOUSE_OVERSIGHT_013159 HOUSE_OVERSIGHT_013160 Chapter 13 Local, Global and Glocal Knowledge Representation Co-authored with Matthew Ikle, Joel Pitt and Rui Liu 13.1 Introduction One of the most powerful metaphors we’ve found for understanding minds is to view them as networks — i.e.
n concepts in one of Douglas Hofstadter’s books. Naturally, real concept heterarchies are far more large, complex and tangled than even this one. In CogPrime, ECAN enforces heterarchy via building SymmetricHebbianLinks, and PLN by building SimilarityLinks, IntensionalSimilarityLinks and ExtensionalSimilari
grative general intelligence for controlling game ai in a minecraft-like environment. In Proc. of BICA 2011, 2011. GPIt 10. Ben Goertzel, Joel Pitt, Matthew Ikle, Cassio Pennachin, and Rui Liu. Glocal memory: a design principle for artificial brains and minds. Neurocomputing, April 2010. GPPGO06. Ben Goertzel
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