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49.6 Cognitive Processes 481 CogPrime's multi-memory design, it's natural to consider CogPrime's cognitive processes in terms of which memory subsystems they focus on (although, this is
r the latter are learned via MOSES or via some other means. The textual realization of Combo resembles LISP with less syntactic sugar. Internally a Combo program is represented as a program tree. • Composer: In the PLN design, a rule is denoted a composer if it needs premises for generating its conse
ve its fingers to pick up a cup, coordinating its movements with its visual perceptions. It's certainly possible to represent this sort of thing in Combo, but Combo may be an awkward tool. However, if one represents low-level procedures like this using another method, e.g. learned cell assemblies in a
the question of programs in what programming language, and in this context we have made a fairly traditional choice, using a special language called Combo that is essentially a minor variant of LISP, and supplying Combo with a set of customized primitives intended to reduce the length of the typical p
, dealing with with a variety of general conceptual issues related to the engineering of advanced AGI, as well as presenting a brief overview of the CogPrime design for Artificial General Intelligence. Now here in Part 2 we plunge deep into the nitty-gritty, and describe the multiple aspects of the CogPr
its own hardware and software infrastructure. CogPrime represents procedures as programs in an internal programming language called "Combo." While Combo has a textual representation, described online at the OpenCog wiki, this isn't one of its more important aspects (and may be redesigned slightly or
an internal node of a program, can also live in its own Atom. For example. a number in a program tree corresponds to a NmnberNode; an argument in a Combo program already corresponds to some Atom; and an operator in a program can be wrapped up in a Schemallode all its own, and considered as a one-leaf
cedure Learning as Program Learning 30.1 Introduction Broadly speaking, the learning of predicates and schemata (executable procedures) is done in CogPrime via a number of different methods, including for example PLN inference and concept predicatization (to be discussed in later chapters). Most of thes
tricks, fetch_ball and triple_kick to be described below. in order to calibrate the size penalty function: 1. fetch_ball, which corresponds to the Combo program and_seg (goto (ball) grab (ball) goto (owner) drop) 2. triple_kick, if the stick is near the ball then kick 3 times with the left leg an
n x, two possibilities exist: EFTA00624385 33.6 Hierarchical Program Learning 239 • There is already a model for PredicateNodes at position x in Combo trees in the given population, in which case a population of PredicateNodes potentially living at that position is drawn from the known model, and
concepts in one of Douglas HoEstadter's books. Naturally, real concept heterarchies are far more large, complex and tangled than even this one. In CogPrime, ECAN enforces heterarchy via building SymmetricHebbianLinks, and PLN by building SimilarityLinks, IntensionalSimilarityLinks and ExtensionalSimilar
r the latter are learned via MOSES or via some other means. The textual realization of Combo resembles LISP with less syntactic sugar. Internally a Combo program is represented as a program tree. • Composer: In the PLN design, a rule is denoted a composer if it needs premises for generating its conse
p the rules might profitably be ported into the Atomspace as ImplicationLinks. • Representation Building: A stage within MOSES, wherein a candidate Combo program tree (within a deme) is modified by replacing one or more tree nodes with alternative tree nodes, thus obtaining a new, different candidate
n concepts in one of Douglas Hofstadter’s books. Naturally, real concept heterarchies are far more large, complex and tangled than even this one. In CogPrime, ECAN enforces heterarchy via building SymmetricHebbianLinks, and PLN by building SimilarityLinks, IntensionalSimilarityLinks and ExtensionalSimilari
d up the rules might profitably be ported into the Atomspace as ImplicationLinks. Representation Building: A stage within MOSES, wherein a candidate Combo program tree (within a deme) is modified by replacing one or more tree nodes with alternative tree nodes, thus obtaining a new, different candidate p
her the latter are learned via MOSES or via some other means. The textual realization of Combo resembles LISP with less syntactic sugar. Internally a Combo program is represented as a program tree. e Composer: In the PLN design, a rule is denoted a composer if it needs premises for generating its conseq
Entities connected to both CogPrime and Combo

Marc Rich
PERSONOpenCog
ORGANIZATIONDeSTIN
ORGANIZATIONConceptNodes
ORGANIZATIONMindAgents
PERSON
Marvin Minsky
PERSON
George W. Bush
PERSONCassio Pennachin
PERSONArtificial General Intelligence
ORGANIZATIONNil Geisweiller
PERSONPredicateNodes
ORGANIZATIONPredicateNode
LOCATION
Joscha Bach
PERSONthe Webmind AI Engine
ORGANIZATION
Stephen Hawking
PERSONVariableAtoms
ORGANIZATION
Woody Allen
PERSONHebbian Learning
ORGANIZATION
Python
ORGANIZATIONSTICurrency
LOCATION