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connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual and Motor Hierarchies 26.3.1 Perceiving the Virtual World The most comp
can be used for color vision, and multi-sensory and perception-action integration. The approach presented here begins with two separate Al systems, OpenCog (introduced in Chapter 6.3) and DeSTIN (introduced in Chapter 4.3.1) - both currently implemented in open-source software. Here are the relevant fe
somewhat in the de- tails from the manner in which these things would be incorporated into a standalone DeSTIN, but pursuing the same concepts in an OpenCog integration context. What we describe here is a way to make a "Uniform DeSTIN", in which the internal repre- sentation of perceived visual forms is
le "default thinking" is done, and it is assigned the truth value of the predicate on the given arguments to be the TruthValue of the corresponding PredicateNode (which is defined as the mean truth value of the predicate across all arguments known to CogPrime. ) 25.2.2 Effort Based Procedure Evaluation The
ledge and intuition regarding CogPrime. For example, beyond the ideas presented here, there is a body of work on the OpenCog wiki site, and then the OpenCog codebase itself. More extensive introductory remarks may be found in Preface of Part 1, including a brief history of the book and acknowledgements
sign. No doubt it will evolve in some respects as implementation progresses; one of the principles kept in mind during the design and development of OpenCog was modular- ity, enabling substantial modifications to particular parts of the framework to occur without requiring wholesale changes throughout th
ables in there. (Sometimes not.) So, we want to have the option to use variables, or not. 20.3.3.2 An Example of Variable Elimination Consider the PredicateNode AND InheritanceLink X cat eats X mice Here we have used a syntactically sugared representation involving the variable X. How can we get rid of t
N nodes are activated and exported to the OpenCog Atomspace • Recognition that a block is present is carried out, either by - PLN inference within OpenCog, drawing the conclusion that a block is present from the exported predicates, using ImplicationLinks comprising a working definition of a "block"
ning to bridge DeSTIN and PLN Ls intended to fit. This architecture is not yet fully implemented, but is a straightforward extension of the current OpenCog architecture for processing data from game worlds IGEA08], and is scheduled for implementation later in 2013 in the course of a funded project invo
here do these properties P come from? These properties should be patterns learned as part of the probabilistic modeling of the Combo tree inside the PredicateNode at position x. For example, if one is using a decision tree modeling framework, then the properties might be of the form decision tree D evaluates
igence (or any other kind of highly powerful general intelligence), the creation of novel ideas will be paramount. New idea creation takes place in OpenCog via a variety of methods - e.g. inside MOSES which creates new program trees, PLN which creates new logical relationships, ECAN which creates new a
formation, using the revision rule, and using a default parameter value for the weight of evidence. There is one pragmatic difference here from the PredicateNode case, though. As the system learns new PredicateNodes, its best estimate of pr(C) may change. Thus it makes sense for the system to store the a prio
(ExecutionLink eat:GroundedSchemallode (ListLink $1011619)))) (EvaluationLink increased: PredicateNode (ListLink (EvaluationLink EnergyDemandGoal:PredicateNode))) 37.4.2 The Fishgram Algorithm The core Fishgram algorithm, in pseudocode, is as follows: EFTA00624448 302 37 Pattern Mining initial layer
his nature that can be effective in this context We have not yet done any sophisticated experiments in this regard - our current experiments using OpenCog to control robots involve cruder integration of OpenCog with perceptual and motor subsystems, rather than the tight hybridization described in Chapt
obabilistic evolutionary program learn- Mg is an effective method The probabilistic evolutionary program learning method we have worked with most in OpenCog is MOSES, and significant evidence has been gathered showing it to be dramatically more effective than genetic programming on relevant classes of p
cognitive dynamics, especially ECAN. But then the MapEncapstdation MindAgent may do its pattern mining and recognize this map explicitly, and form a PredicateNode encapsulating it. This PredicateNode may then be used in PLN inference, conceptual blending, and so forth (e.g. helping with the formation of a con
zed Terms • Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodie
bility. EFTA00624100 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus sonic that occur here and there in the text for relatively ephemeral reasons. • AA: Attention Allocation • ADF: Automatica
ge over some fuzzy set of goals and environments. • Predicate Evaluation: The process of determining the Truth Value of a predicate, embod- ied in a PredicateNode. This may be recursive, as the predicate referenced internally by a Grounded PredicateNode (and represented via a Combo program tree) may itself int
HOUSE_OVERSIGHT_013240 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus some that occur here and there in the text for relatively ephemeral reasons. AA: Attention Allocation ADF: Automatically De
alized Terms Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodies
ge over some fuzzy set of goals and environments. e Predicate Evaluation: The process of determining the Truth Value of a predicate, embod- ied in a PredicateNode. This may be recursive, as the predicate referenced internally by a Grounded PredicateNode (and represented via a Combo program tree) may itself inte
Entities connected to both OpenCog and PredicateNode

Joscha Bach
PERSON
Marc Rich
PERSONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATIONConceptNodes
ORGANIZATION
Marvin Minsky
PERSONMindAgents
PERSON
Itamar
PERSON
Ray Kurzweil
PERSON
George W. Bush
PERSONPredicateNodes
ORGANIZATION
Stephen Hawking
PERSONTruthValues
ORGANIZATIONCassio Pennachin
PERSONImplicationLinks
ORGANIZATIONCombo
LOCATIONNil Geisweiller
PERSON
Python
ORGANIZATION
Woody Allen
PERSON
Joel Pitt
PERSON