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ledge and intuition regarding CogPrime. For example, beyond the ideas presented here, there is a body of work on the OpenCog wiki site, and then the OpenCog codebase itself. More extensive introductory remarks may be found in Preface of Part 1, including a brief history of the book and acknowledgements
sign. No doubt it will evolve in some respects as implementation progresses; one of the principles kept in mind during the design and development of OpenCog was modular- ity, enabling substantial modifications to particular parts of the framework to occur without requiring wholesale changes throughout th
latter situation is disallowed on the software level, and is assumed in discussions not to occur. Sonic Atoms have natural names. For instance. the Schemallode corresponding to the ele- mentary schema function + may quite naturally be named "+". The NumberNode corresponding to the number .5 may naturally be
hat ExecutionLink X A B ExecutionLink2 A B means: X so that ExecutionLink A X B ExecutionLink3 A B means: X so that ExecutionLink A B X Finally, a Schemallode may be associated with a structure called a Graph. Where S is a Schemallode, Graph(S) (x,y): ExecutionLink S x y ) Sometimes, the graph of a Sche
connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual and Motor Hierarchies 26.3.1 Perceiving the Virtual World The most comp
can be used for color vision, and multi-sensory and perception-action integration. The approach presented here begins with two separate Al systems, OpenCog (introduced in Chapter 6.3) and DeSTIN (introduced in Chapter 4.3.1) - both currently implemented in open-source software. Here are the relevant fe
somewhat in the de- tails from the manner in which these things would be incorporated into a standalone DeSTIN, but pursuing the same concepts in an OpenCog integration context. What we describe here is a way to make a "Uniform DeSTIN", in which the internal repre- sentation of perceived visual forms is
scribed earlier. When an Atom is encountered, it looks into the AtomTable to evaluate the object. In the case that a Schema refers to an ungrounded Schemallode (that is not defined by a ComboTree as defined in Chapter 19), and an appropriate EvaluationLink value isn't in the AtomTable, there's an evaluatio
his nature that can be effective in this context We have not yet done any sophisticated experiments in this regard - our current experiments using OpenCog to control robots involve cruder integration of OpenCog with perceptual and motor subsystems, rather than the tight hybridization described in Chapt
obabilistic evolutionary program learn- Mg is an effective method The probabilistic evolutionary program learning method we have worked with most in OpenCog is MOSES, and significant evidence has been gathered showing it to be dramatically more effective than genetic programming on relevant classes of p
by the quest of figuring out which procedures can be expected to achieve a certain goal in a certain sort of context. • Grounded Schemallode: See Schemallode, Grounded. • Hebbian Learning: An aspect of Attention Allocation, centered on creating and updating HebbianLinks, which represent the simultaneous
zed Terms • Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodie
bility. EFTA00624100 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus sonic that occur here and there in the text for relatively ephemeral reasons. • AA: Attention Allocation • ADF: Automatica
plementation, the system can still reason about its use of different mind dynamics by considering each MindAgent as a virtual Procedure with a real Schemallode attached to it. This can lead to some valuable learning, with the obvious limitation that in this approach the system is thinking about its MindAgen
igence (or any other kind of highly powerful general intelligence), the creation of novel ideas will be paramount. New idea creation takes place in OpenCog via a variety of methods - e.g. inside MOSES which creates new program trees, PLN which creates new logical relationships, ECAN which creates new a
On the other hand, given a ConceptNode C involved in inferred ExecutionLinks of the form ExecutionLink C Ai Bi i-1, .. ,n one may wish to find a Schemallode so that the corresponding Schemallode will fulfill this same set of ExecutionLinks. It may seem surprising at first that a ConceptNode might be inv
Entities connected to both OpenCog and Schemallode

Joscha Bach
PERSON
Marc Rich
PERSONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATIONConceptNodes
ORGANIZATION
Marvin Minsky
PERSONMindAgents
PERSON
Ray Kurzweil
PERSON
George W. Bush
PERSONTruthValues
ORGANIZATION
Stephen Hawking
PERSONPredicateNode
LOCATIONCassio Pennachin
PERSONPredicateNodes
ORGANIZATIONthe Webmind AI Engine
ORGANIZATIONImplicationLinks
ORGANIZATIONNil Geisweiller
PERSON
Joel Pitt
PERSONArtificial General Intelligence
ORGANIZATION
Python
ORGANIZATION