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eas That Make Computers Work. Caroline A. Jones is a professor of art history in the Department of Architecture at MIT and author of Eyesight Alone: Clement Greenberg’s Modernism and the Bureaucratization of the Senses; Machine in the Studio: Constructing the Postwar American Artist; and The Global Work of Art. Da
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
ETIC BEINGS Caroline A. Jones Caroline A. Jones is a professor of art history in the Department of Architecture at MIT and author of Eyesight Alone: Clement Greenberg’s Modernism and the Bureaucratization of the Senses; Machine in the Studio: Constructing the Postwar American Artist; and The Global Work of Art. Cy
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
eas That Make Computers Work. Caroline A. Jones is a professor of art history in the Department of Architecture at MIT and author of Eyesight Alone: Clement Greenberg’s Modernism and the Bureaucratization of the Senses; Machine in the Studio: Constructing the Postwar American Artist; and The Global Work of Art. Da
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
ETIC BEINGS Caroline A. Jones Caroline A. Jones is a professor of art history in the Department of Architecture at MIT and author of Eyesight Alone: Clement Greenberg’s Modernism and the Bureaucratization of the Senses; Machine in the Studio: Constructing the Postwar American Artist; and The Global Work of Art. Cy
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
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