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nstitute. He is the author of Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos. Hans Ulrich Obrist is artistic director of the Serpentine Gallery, London, and the author of Ways of Curating and Lives of the Artists, Lives of the Architects. Judea Pearl is professor of computer science and dire
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
and results.” 143 HOUSE_OVERSIGHT_016946 MAKING THE INVISIBLE VISIBLE: ART MEETS AI Hans Ulrich Obrist Hans Ulrich Obrist is artistic director of the Serpentine Gallery, London, and the author of Ways of Curating and Lives of the Artists, Lives of the Architects. In the Introduction to the second edition of his book
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
nstitute. He is the author of Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos. Hans Ulrich Obrist is artistic director of the Serpentine Gallery, London, and the author of Ways of Curating and Lives of the Artists, Lives of the Architects. Judea Pearl is professor of computer science and dire
o communicate with other humans, learn from them, instruct them, and motivate them in our own native language. If our robots will all be as opaque as AlphaGo, we won’t be able to hold a meaningful conversation with them, and that would be unfortunate. We will need to retrain them whenever we make a slight
and results.” 143 HOUSE_OVERSIGHT_016363 MAKING THE INVISIBLE VISIBLE: ART MEETS AI Hans Ulrich Obrist Hans Ulrich Obrist is artistic director of the Serpentine Gallery, London, and the author of Ways of Curating and Lives of the Artists, Lives of the Architects. In the Introduction to the second edition of his book
rs relied a great deal on intuition and a feel for position, so proficiency was thought to require a particularly human kind of intelligence. But the AlphaGo program produced by DeepMind, after being trained on thousands of high-level Go games played by humans and then millions of games with itself, was ab
Entities connected to both the Serpentine Gallery and AlphaGo

Deep Blue
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John Brockman
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Elon Musk
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Hans Ulrich Obrist
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Garry Kasparov
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Robert Gates
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Stephen Hawking
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Alan Dershowitz
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Jeffrey Epstein
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Samantha Power
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Danny Hillis
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Daniel Dennett
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Daniel Kahneman
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Bill Gates
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Oliver Stone
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Turing Test
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Turing
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Cambridge University
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the Royal Society
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