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to communicate with young CogPrime systems using an invented language halfway between the human-language and programming-language domains, such as Lojban (this possibility is discussed in Appendix E). In this initial chapter on communication, we will pursue a direction quite different from the latter
died in CogPrime. Then, in Chapter ?? we present a complementary approach to linguistic interaction with AGI systems based on the invented language Lojban: and in Chapter 48 we discuss the use of CogPrime cognition to regulate the dialogue process. A typical, engineered computational NLP system involv
ms an action and achieves a goal. There is code to create implications based on these conjunctions. After finding many conjunctions, it can produce ImplicationLinks based on some of them. Here is an example where the Al-controlled virtual robot discovers how to get energy. (ImplicationLink (AndLink (Evaluatio
HT_013251 336 A Glossary based, even though these other links can be processed via (e.g. PLN) logical inference via interpreting them logically. e Lojban: A constructed human language, with a completely formalized syntax and a highly formalized semantics, and a small but active community of speakers. I
logue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. e Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic asp
intelligent system explicitly represents in its knowledge base, and expends some resources trying to achieve. Goal Nodes (which may be Nodes or, e.g. ImplicationLinks) are used for this purpose in OpenCog. e Goal-Driven Learning: Learning that is driven by the cognitive schematic i.e. by the quest of figuring out
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
ergoals like gaining knowledge are not funded as much with STI currency just now, as they are not immediately relevant. Action selection, based on ImplicationLinks derived via PLN (between various possible activ- ities and the subgoal S) causes it to start experimentally building some blocks structures. Past ex
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
or of Link2Atom. However, the ideas embodied in these rules may be useful; if cleaned up the rules might profitably be ported into the Atomspace as ImplicationLinks. • Representation Building: A stage within MOSES, wherein a candidate Combo program tree (within a deme) is modified by replacing one or more tree
Entities connected to both Lojban and ImplicationLinks

Marc Rich
PERSONOpenCog
ORGANIZATIONMindAgents
PERSONConceptNodes
ORGANIZATIONPredicateNode
LOCATIONPredicateNodes
ORGANIZATIONTruthValues
ORGANIZATIONFrameNet
ORGANIZATIONCombo
LOCATIONDeSTIN
ORGANIZATION
Vicky Ward
PERSON
Marvin Minsky
PERSONCogPrime
ORGANIZATIONthe Webmind AI Engine
ORGANIZATIONSimilarityLinks
ORGANIZATIONOpenCog Atomspace
ORGANIZATION
George W. Bush
PERSONAttentionalFocus
ORGANIZATIONCogServer
ORGANIZATIONCompositional Spatiotemporal Deep Learning Network
ORGANIZATION