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to communicate with young CogPrime systems using an invented language halfway between the human-language and programming-language domains, such as Lojban (this possibility is discussed in Appendix E). In this initial chapter on communication, we will pursue a direction quite different from the latter
died in CogPrime. Then, in Chapter ?? we present a complementary approach to linguistic interaction with AGI systems based on the invented language Lojban: and in Chapter 48 we discuss the use of CogPrime cognition to regulate the dialogue process. A typical, engineered computational NLP system involv
formation, using the revision rule, and using a default parameter value for the weight of evidence. There is one pragmatic difference here from the PredicateNode case, though. As the system learns new PredicateNodes, its best estimate of pr(C) may change. Thus it makes sense for the system to store the a prio
(ExecutionLink eat:GroundedSchemallode (ListLink $1011619)))) (EvaluationLink increased: PredicateNode (ListLink (EvaluationLink EnergyDemandGoal:PredicateNode))) 37.4.2 The Fishgram Algorithm The core Fishgram algorithm, in pseudocode, is as follows: EFTA00624448 302 37 Pattern Mining initial layer
HT_013251 336 A Glossary based, even though these other links can be processed via (e.g. PLN) logical inference via interpreting them logically. e Lojban: A constructed human language, with a completely formalized syntax and a highly formalized semantics, and a small but active community of speakers. I
logue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. e Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic asp
ge over some fuzzy set of goals and environments. e Predicate Evaluation: The process of determining the Truth Value of a predicate, embod- ied in a PredicateNode. This may be recursive, as the predicate referenced internally by a Grounded PredicateNode (and represented via a Combo program tree) may itself inte
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
cognitive dynamics, especially ECAN. But then the MapEncapstdation MindAgent may do its pattern mining and recognize this map explicitly, and form a PredicateNode encapsulating it. This PredicateNode may then be used in PLN inference, conceptual blending, and so forth (e.g. helping with the formation of a con
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
ge over some fuzzy set of goals and environments. • Predicate Evaluation: The process of determining the Truth Value of a predicate, embod- ied in a PredicateNode. This may be recursive, as the predicate referenced internally by a Grounded PredicateNode (and represented via a Combo program tree) may itself int
Entities connected to both Lojban and PredicateNode
MindAgents
PERSONOpenCog
ORGANIZATIONPredicateNodes
ORGANIZATIONConceptNodes
ORGANIZATION
Marc Rich
PERSONTruthValues
ORGANIZATIONImplicationLinks
ORGANIZATIONCombo
LOCATIONCogPrime
ORGANIZATIONthe Webmind AI Engine
ORGANIZATION
Marvin Minsky
PERSONDeSTIN
ORGANIZATIONSTICurrency
LOCATION
George W. Bush
PERSONAttentionalFocus
ORGANIZATIONScheduler
ORGANIZATIONFrameNet
ORGANIZATIONSchemallode
PERSONVariableAtoms
ORGANIZATIONCassio Pennachin
PERSON