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. PLN, a probabilistic logic engine; MOSES, an evolutionary program learning algorithm; ECAN, a nonlinear-dynamical attention allocation framework; DeSTIN, a deep learning perception algorithm) within a human-like cognitive architecture. The integration of these multiple learning algorithms is achieved
1. Work with the existing implementations of PLN, MOSES and ECAN in the OpenCog codebase, enhancing their functionality as needed 2. Utilize the Unity3D game world currently in use with OpenCog, or a variation thereof, for research on planning and motivation 3. Implement measures of system intellige
. PLN, a probabilistic logic engine; MOSES, an evolutionary program learning algorithm; ECAN, a nonlinear-dynamical attention allocation framework; DeSTIN, a deep learning perception algorithm) within a human-like cognitive architecture. The integration of these multiple learning algorithms is achieved
1. Work with the existing implementations of PLN, MOSES and ECAN in the OpenCog codebase, enhancing their functionality as needed 2. Utilize the Unity3D game world currently in use with OpenCog, or a variation thereof, for research on planning and motivation 3. Implement measures of system intellige
eal with for the Robokind project, that we aren't needing to deal with for the current game-Al project, is machine vision. For this we will use the DeSTIN framework, currently being improved my someone working for me as I noted above. This funding for the robotics project is of a similar nature to the
ious things, trying to achieve its simple goals (finding batteries, avoiding danger, learning new things, etc.). The game world we've built, in the Unity3D game engine, is blocks-based and involves 100,000+ blocks used to build houses, trees, etc. etc. Actually, just one week ago we finally got OpenCog
e we describe in detail the strategy that would be used to integrate 129 EFTA00624276 130 26 Perceptual and Motor Hierarchies CogPrime with the DeSTIN framework for AGI perception/action (which was described in some detail in Chapter 4 of Part 1). In terms of the integrative cognitive architecture
rime with a Virtual Agent We now discuss some of the particularities of connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual
Entities connected to both DeSTIN and Unity3D
OpenCog
ORGANIZATION
Marc Rich
PERSONCogPrime
ORGANIZATION
Joscha Bach
PERSONMicroPsi
ORGANIZATIONCassio Pennachin
PERSONArtificial General Intelligence
ORGANIZATIONNil Geisweiller
PERSON
Jeffrey Epstein
PERSONCogPrime AGI
ORGANIZATIONAtomSpace
ORGANIZATIONOpenPsi
ORGANIZATIONAtlantis Press
ORGANIZATION
Wilbur Ross
PERSON
MIT Press
ORGANIZATION
Wiley
ORGANIZATIONCognitive Synergy
ORGANIZATIONMarkov Logic Networks
ORGANIZATION
Ben Goertzel
PERSONMinecraft
ORGANIZATION