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is learned faster (9s67 instead of 21s47 for co:Q. Conversely the results for lamb show that when action sequence building-block is enabled, if the Occam's razor is too weak it can dramatically slow down the search. That is because in this circumstance the search is misled by longer candidates that fi
ve found is to carefully choose the size penalty function so that the search will tend to restart on simpler programs even if they do not exhibit • Bayes rule as used here is P(MID) = P(M)P(DIA" where Al denotes the Model (the program) and D P(D) denotes the data (the behavior to imitate), here P(D)
re learning" - it's not actually a procedure learning process, but rather a process that utilizes the fruits of procedure learning. The well-known "Occam's razor" heuristic says that all else being equal, simpler is better. This notion is embodied mathematically in the Solomonoff-Levin "universal prio
ogPrime because CogPrime's knowledge network is loopy. The peculiarities that allow standard Bayer net belief propagation to work in standard loopy Bayes nets, don't hold up in CogPrime, because of the way you have to update probabilities when you're managing a very large network in interaction with
have come to the following conclusions: • for relatively straightforward procedure learning problems, hilldimbing with random restart and a strong Occam bias is an effective method • for more difficult problems that elude hinclimbing, probabilistic evolutionary program learn- Mg is an effective metho
ation that could potentially be done faster if a lot of the probabilistic knowledge from the AtomSpace were summarized in a Bayes Net. Updating the Bayes net structure can be slow, so this is probably not appropriate for knowledge that is rapidly shifting; but knowledge about properties of blocks str
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