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ceptual, motoric and goal semantic CSDLNs. EFTA00624302 EFTA00624303 Chapter 28 Making DeSTIN Representationally Transparent Co-authored with Itamar Arel 28.1 Introduction In this chapter and the next we describe one particular incarnation of the above ideas on semantic CSDLNs in more depth: the int
connecting CogPrime to a virtual world (such as Second Life, Multiverse, or Unity3D, to name sonic of the virtual world / gaming platforms to which OpenCog has already been connected in practice). EFTA00624278 132 26 Perceptual and Motor Hierarchies 26.3.1 Perceiving the Virtual World The most comp
can be used for color vision, and multi-sensory and perception-action integration. The approach presented here begins with two separate Al systems, OpenCog (introduced in Chapter 6.3) and DeSTIN (introduced in Chapter 4.3.1) - both currently implemented in open-source software. Here are the relevant fe
somewhat in the de- tails from the manner in which these things would be incorporated into a standalone DeSTIN, but pursuing the same concepts in an OpenCog integration context. What we describe here is a way to make a "Uniform DeSTIN", in which the internal repre- sentation of perceived visual forms is
ligence resulting from the the AGI Roaclmap Workshop held at the University of Knoxville in October 2008 r, which was organized by Ben Goertzel and Itamar Arel. In this list, each broad competency area is listed together with a number of specific competencies sub-areas within its scope: 1. Perception: visi
g used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as described here. But if OpenCog continues to attract sufficient funding or volunteer in
the ideas presented here are not mere armchair speculation - they are currently being used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as d
validated or refuted via practice. (As a related note: here and there in this book, we will refer to the "current" CogPrime implementation (in the OpenCog framework); in all cases this refers to OpenCog as of late 2013.) To state one believes one knows a workable path to creating a human-level (and po
: Stan Franklin, Juergen Schmidhuber, Marcus Hutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha Bach, Abram Demski, Itamar Arel, Mark Waser, Randal Koene, Paul Rosenbloom, Zhongzhi Shi, Steve Omohundro, Bill Hibbard, Eray Ozkural, Brandon Rohrer, Ben Johnston, John Laird, Shan
ing used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as described here. But if OpenCog continues to attract sufficient funding or volunteer inte
at the ideas presented here are not mere armchair speculation — they are currently being used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as des
be validated or refuted via practice. (As a related note: here and there in this book, we will refer to the "current" CogPrime implementation (in the OpenCog framework); in all cases this refers to OpenCog as of late 2013.) To state one believes one knows a workable path to creating a human-level (and pot
t control systems. e Deep learning networks as a model of perception (and action and reinforcement learning), as embodied for example in the work of Itamar Arel [ARC09] and Jeff Hawkins [HB06]. The integrative diagram adopts this as the basic model of the perception and action subsystems of human intelligence
the present work, it has also been used to control virtual agents in virtual worlds [GEA08]. Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an OpenPetBrain-controlled virtual d
level of capability will be achievable by simply interposing DeS- TIN (or some other system in its place) as a perception /action “black box” between OpenCog and a robot. Some preliminary experiments in this direction have already been carried out, con- necting the OpenPetBrain to a Nao robot using simpler
opean type; and a good artist as well as scientist/mathematician.... Perhaps the leading neural net researcher in the world currently.... *•* Dr. Itamar Arel you know him. While he's currently kinda distracted with his successful trading operation, he's a brilliant engineering/AI mind... * • • Dr. Ray
com/watch?v=PyKzO0MF1zI A young German AGI researcher with a psychology background. His AGI system is called MicroPsi, and it's the inspiration for OpenCog's emotion/motivation system. He had a couple academic post-docs but is now working in industry developing a new version of MicroPsi and applying it
obel Prize for optogenetics. Lots of other fascinating ideas as well. I don't know him well, we chatted briefly when he keynoted at AGI-11 at Dr. Itamar Arel you know him. While he's currently kinda distracted with his successful trading operation, he's a brilliant engineering/AI mind... *** Dr. Michae
orn/watch?v=PyKzO0MFIzI A young German AGI researcher with a psychology background. His AGI system is called MicroPsi, and it's the inspiration for OpenCog's emotion/motivation system. He had a couple academic post-docs but is now working in industry developing a new version of MicroPsi and applying i
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