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FTA00624211 Section II The Cognitive Cycle EFTA00624212 EFTA00624213 Chapter 22 Emotion, Motivation, Attention and Control Co-authored with Zhenhua Cai 22.1 Introduction This chapter begins the heart of the book: the part that explains how the CogPrime design aims to implement roughly human-like g
MindAgents, e.g. - activation affects action selection. For instance this may be effected by a process that, each cycle, causes a certain amount of STICurrency to pass to schema satisfying certain properties (those involving physical action, or terminating rapidly). The amount of currency passed in this wa
MA: MIT Press, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-l
• Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money, STICurrency and LTICur- rency. Theoretically these may be converted to one another. • Attentional Focus: The Atoms in an OpenCog Atomspace whose ShortTennImport
ge, MA: MIT Press, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-lik
ng. Attentional Currency: Short Term Importance and Long Term Importance values are implemented in terms of two different types of artificial money, STICurrency and LTICur- rency. Theoretically these may be converted to one another. Attentional Focus: The Atoms in an OpenCog Atomspace whose ShortTermImportan
Entities connected to both Zhenhua Cai and STICurrency
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George W. Bush
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