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FTA00624211 Section II The Cognitive Cycle EFTA00624212 EFTA00624213 Chapter 22 Emotion, Motivation, Attention and Control Co-authored with Zhenhua Cai 22.1 Introduction This chapter begins the heart of the book: the part that explains how the CogPrime design aims to implement roughly human-like g
ables in there. (Sometimes not.) So, we want to have the option to use variables, or not. 20.3.3.2 An Example of Variable Elimination Consider the PredicateNode AND InheritanceLink X cat eats X mice Here we have used a syntactically sugared representation involving the variable X. How can we get rid of t
MA: MIT Press, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-l
ge over some fuzzy set of goals and environments. • Predicate Evaluation: The process of determining the Truth Value of a predicate, embod- ied in a PredicateNode. This may be recursive, as the predicate referenced internally by a Grounded PredicateNode (and represented via a Combo program tree) may itself int
ge, MA: MIT Press, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-lik
ge over some fuzzy set of goals and environments. e Predicate Evaluation: The process of determining the Truth Value of a predicate, embod- ied in a PredicateNode. This may be recursive, as the predicate referenced internally by a Grounded PredicateNode (and represented via a Combo program tree) may itself inte
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