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FTA00624211 Section II The Cognitive Cycle EFTA00624212 EFTA00624213 Chapter 22 Emotion, Motivation, Attention and Control Co-authored with Zhenhua Cai 22.1 Introduction This chapter begins the heart of the book: the part that explains how the CogPrime design aims to implement roughly human-like g
han using a Handle based notation which Atoms would be referred to as 1, 3433322, etc.; but sometimes we will use the Handle notation as well. Some ConceptNodes and conceptual PredicateNode or Schemallodes may correspond with human-language words or phrases like cat, bite, and so forth. This will be the mino
MA: MIT Press, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-l
at contains all required packages and tools to test and develop OpenCog. • Concept Creation: A general term for cognitive processes that create new ConceptNodes, PredicateNodes or concept maps representing new concepts. • Conceptual Blending: A process of creating new concepts via judiciously combining pie
ge, MA: MIT Press, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-lik
hat contains all required packages and tools to test and develop OpenCog. e Concept Creation: A general term for cognitive processes that create new ConceptNodes, PredicateNodes or concept maps representing new concepts. e Conceptual Blending: A process of creating new concepts via judiciously combining piece
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PERSONCogPrime
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PERSONTruthValues
ORGANIZATIONPredicateNodes
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PERSONthe Webmind AI Engine
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