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FTA00624211 Section II The Cognitive Cycle EFTA00624212 EFTA00624213 Chapter 22 Emotion, Motivation, Attention and Control Co-authored with Zhenhua Cai 22.1 Introduction This chapter begins the heart of the book: the part that explains how the CogPrime design aims to implement roughly human-like g
its own hardware and software infrastructure. CogPrime represents procedures as programs in an internal programming language called "Combo." While Combo has a textual representation, described online at the OpenCog wiki, this isn't one of its more important aspects (and may be redesigned slightly or
an internal node of a program, can also live in its own Atom. For example. a number in a program tree corresponds to a NmnberNode; an argument in a Combo program already corresponds to some Atom; and an operator in a program can be wrapped up in a Schemallode all its own, and considered as a one-leaf
MA: MIT Press, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-l
r the latter are learned via MOSES or via some other means. The textual realization of Combo resembles LISP with less syntactic sugar. Internally a Combo program is represented as a program tree. • Composer: In the PLN design, a rule is denoted a composer if it needs premises for generating its conse
p the rules might profitably be ported into the Atomspace as ImplicationLinks. • Representation Building: A stage within MOSES, wherein a candidate Combo program tree (within a deme) is modified by replacing one or more tree nodes with alternative tree nodes, thus obtaining a new, different candidate
ge, MA: MIT Press, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-lik
d up the rules might profitably be ported into the Atomspace as ImplicationLinks. Representation Building: A stage within MOSES, wherein a candidate Combo program tree (within a deme) is modified by replacing one or more tree nodes with alternative tree nodes, thus obtaining a new, different candidate p
her the latter are learned via MOSES or via some other means. The textual realization of Combo resembles LISP with less syntactic sugar. Internally a Combo program is represented as a program tree. e Composer: In the PLN design, a rule is denoted a composer if it needs premises for generating its conseq
Entities connected to both Zhenhua Cai and Combo

Marc Rich
PERSONOpenCog
ORGANIZATIONCogPrime
ORGANIZATIONDeSTIN
ORGANIZATIONPredicateNode
LOCATIONthe Webmind AI Engine
ORGANIZATIONConceptNodes
ORGANIZATION
Marvin Minsky
PERSONMindAgents
PERSONPredicateNodes
ORGANIZATIONTruthValues
ORGANIZATIONCassio Pennachin
PERSONArtificial General Intelligence
ORGANIZATIONNil Geisweiller
PERSON
Joscha Bach
PERSONSTICurrency
LOCATIONPei Wang
PERSONMachine Learning
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Python
ORGANIZATIONNumberNode
ORGANIZATION