4
Shared Docs
4
Same-Page
4 / 9
Mentions
r Silva, Lukasz Kaiser and more All those who have helped with the OpenCog system, including Linas Vepstas, Joel Pitt, Jared Wigmore / Jade O'Neill, Zhenhua Cai, Deheng Huang, Shujing Ke, Lake Watkins, Alex van der Peet, Samir Araujo, Fabricio Silva, Yang Ye, Shuo Chen, Michel Drenthe, Ted Sanders, Gustavo Ga
ing used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as described here. But if OpenCog continues to attract sufficient funding or volunteer inte
at the ideas presented here are not mere armchair speculation — they are currently being used as the basis for an open-source software project called OpenCog, which is being worked on by software developers around the world. Right now OpenCog embodies only a percentage of the overall CogPrime design as des
be validated or refuted via practice. (As a related note: here and there in this book, we will refer to the "current" CogPrime implementation (in the OpenCog framework); in all cases this refers to OpenCog as of late 2013.) To state one believes one knows a workable path to creating a human-level (and pot
FTA00624211 Section II The Cognitive Cycle EFTA00624212 EFTA00624213 Chapter 22 Emotion, Motivation, Attention and Control Co-authored with Zhenhua Cai 22.1 Introduction This chapter begins the heart of the book: the part that explains how the CogPrime design aims to implement roughly human-like g
ledge and intuition regarding CogPrime. For example, beyond the ideas presented here, there is a body of work on the OpenCog wiki site, and then the OpenCog codebase itself. More extensive introductory remarks may be found in Preface of Part 1, including a brief history of the book and acknowledgements
sign. No doubt it will evolve in some respects as implementation progresses; one of the principles kept in mind during the design and development of OpenCog was modular- ity, enabling substantial modifications to particular parts of the framework to occur without requiring wholesale changes throughout th
MA: MIT Press, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-l
zed Terms • Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodie
bility. EFTA00624100 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus sonic that occur here and there in the text for relatively ephemeral reasons. • AA: Attention Allocation • ADF: Automatica
ge, MA: MIT Press, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-lik
HOUSE_OVERSIGHT_013240 Appendix A Glossary A.1 List of Specialized Acronyms This includes acronyms that are commonly used in discussing CogPrime, OpenCog and related ideas, plus some that occur here and there in the text for relatively ephemeral reasons. AA: Attention Allocation ADF: Automatically De
alized Terms Abduction: A general form of inference that goes from data describing something to a hypothesis that accounts for the data. Often in an OpenCog context, this refers to the PLN abduction rule, a specific First-Order PLN rule (If A implies C, and B implies C, then maybe A is B), which embodies
Entities connected to both Zhenhua Cai and OpenCog

Joscha Bach
PERSON
Marc Rich
PERSONDeSTIN
ORGANIZATIONCogPrime
ORGANIZATION
Marvin Minsky
PERSONConceptNodes
ORGANIZATION
Itamar
PERSONCassio Pennachin
PERSONMindAgents
PERSON
George W. Bush
PERSONArtificial General Intelligence
ORGANIZATION
Stephen Hawking
PERSON
Ray Kurzweil
PERSONNil Geisweiller
PERSON
Joel Pitt
PERSON
Shane Legg
PERSON
Python
ORGANIZATIONthe Webmind AI Engine
ORGANIZATIONPredicateNodes
ORGANIZATIONPredicateNode
LOCATION