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ges 51 Our goal in this chapter Ls to provide practical techniques for approximating the ideal pro- vided by algorithmic probability, based on what Pei Wang has termed the assumption of in- sufficient knowledge and resources tWan061, and assuming an AGI architecture that's at least vaguely humanlike in n
FTA00624211 Section II The Cognitive Cycle EFTA00624212 EFTA00624213 Chapter 22 Emotion, Motivation, Attention and Control Co-authored with Zhenhua Cai 22.1 Introduction This chapter begins the heart of the book: the part that explains how the CogPrime design aims to implement roughly human-like g
achines. Oxford University Press, 2010. Wan95. P. Wang. Non-Axiomatic Reasoning System. PhD Thesis, Indiana University. Bloomington, 1995. Wan06. Pei Wang. Rigid Flexibility: The Logic of Intelligence. Springer. 2006. Was09. Mark Weser. Ethics for self-improving machines. In ACf-09, 2009. http://vimeo
MA: MIT Press, 1986. Cor86. R. Gordon. Folk psychology as simulation. Afind and Language. 1, 1.:158-171, 1986. CPC+ 11. Ben Coertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang., Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game al in a minecralt-l
Machines. Oxford University Press, 2010. Wan95. P. Wang. Non-Aziomatic Reasoning System. PhD Thesis, Indiana University. Bloomington, 1995. Wan06. Pei Wang. Rigid Flexibility: The Logic of Intelligence. Springer, 2006. Was09. Mark Waser. Ethics for self-improving machines. In AGI-09, 2009. http: //vimeo
ge, MA: MIT Press, 1986. Gor86. R. Gordon. Folk psychology as simulation. Mind and Language. 1, 1.:158-171, 1986. GPC? 11. Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, and Gino Yu. Integrative general intelligence for controlling game ai in a minecraft-lik
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PERSONArtificial General Intelligence
ORGANIZATIONthe Webmind AI Engine
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