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oertzel, the overall work and underlying ideas have been very much a team effort, with major input from the sec- ondary authors Cassio Pennachin and Nil Geisweiller, and large contributions from various other contributors as well. Nlany chapters have specifically indicated coauthors; but the contributions from
latter situation is disallowed on the software level, and is assumed in discussions not to occur. Sonic Atoms have natural names. For instance. the Schemallode corresponding to the ele- mentary schema function + may quite naturally be named "+". The NumberNode corresponding to the number .5 may naturally be
hat ExecutionLink X A B ExecutionLink2 A B means: X so that ExecutionLink A X B ExecutionLink3 A B means: X so that ExecutionLink A B X Finally, a Schemallode may be associated with a structure called a Graph. Where S is a Schemallode, Graph(S) (x,y): ExecutionLink S x y ) Sometimes, the graph of a Sche
itecture for embodied artificial general intelligence. In Proceedings of IEEE Symposium on Human-Level Al, Singapore, 2013. CCC+ 11. Ben Goertzel, Nil Geisweiller, Lucio Coelho, Predrag Janicic, and Cassio Pennachin. Real World Reasoning. Atlantis, 2011. CH11. N Garg and J Henderson. Temporal restricted bolt
by the quest of figuring out which procedures can be expected to achieve a certain goal in a certain sort of context. • Grounded Schemallode: See Schemallode, Grounded. • Hebbian Learning: An aspect of Attention Allocation, centered on creating and updating HebbianLinks, which represent the simultaneous
n second life. In Proc.of the First Conf. on AC1. IOS Press, 2008. Cer99. Michael Gershon. The Second Brain. Harper, 1999. CCC+11. Ben Goertzel, Nil Geisweiller, Lucio Coelho, Predrag Janicic, and Cassio Pennachin. Real World Reasoning. Atlantis, 2011. CCK02. T. Cilovich, D. Griffin, and D. Kahneman. Heuri
plementation, the system can still reason about its use of different mind dynamics by considering each MindAgent as a virtual Procedure with a real Schemallode attached to it. This can lead to some valuable learning, with the obvious limitation that in this approach the system is thinking about its MindAgen
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