From: Barry J. Cohen Sent: Tuesday, February 2, 2016 1:46 PM To: jeffrey E. Subject: Chase scene formula Attachments: Action.mp3 There are several different formulas for chase scene music. Below is = common formula. Attached is one I wrote. And at 7:47 in the l=nk below is one that Hans Zimmer wrote for a video game, Modern Warfare 2.=o:p> https://www.youtu=e.com/watch?v=bG3fL1jF-vY <https://www.youtube.com/watch?v=bG3fL1jF-vY> *Set metronome at 130-150 *Start with percussion ostinato using 16=h notes. *Use high, low and medium percussion pitches,=but avoid too many lows, as they can conflict with sound effects in the fi=m, like explosions *4/4 rhythm, but occasionally throw in odd me=er measures *Use lots of offbeat accents *Mimic rhythm with a string ostinato, startin= with violas playing 16th notes *Use minor keys or ambiguous keys which avoid=thirds *Layer in slower moving themes in horns and s=rings "Use brass in melody or chords. Rising fifths=work well too. *Use dissonant harmonies, but nothing complic=ted. E.g., use tritones *Use note clusters (close harmonies) *No woodwinds insert a break where everything but drums dr=p out. The drums never stop. Barry Cohen Apollo Management 9 West 57th Street, 37th Floor</=pan> New York, NY 10019</=:p> W: EFTA_R1_02088792 EFTA02704282
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