DC) Digital Communications Platform ED EN ,111,' T, 4_4-4111 ii_coLall 4_441 General Entertainment Authority DCP ENTERTAINMENT Games globalization for more reach & more Entertainment EFTA00614865
■ Global Market Analysis ■ Our Business Module ■ About us ■ Games Products ■ Clients ■ Our Ideas EFTA00614866
DC) Digital Communications Platform Global Market Analysis • Global Gaming Market Overview • Mobile Gaming Worldwide • Middle East & Africa Market • Saudi Arabia Market EFTA00614867
Insights Global Gaming Market Overview x.2016 Newzoo TV/CONSOLE CASUAL WEBGAMES $29.OBn +4.5% YoY HANDHELD $1.8Bn -24.1% YoY TABLET +6.4% YoY 2016 TOTAL $99.6Bn +8.5% YoY $ .2Bn -7.5% YoY PC/MMO $26.7Bn +4.2% YoY MOBILE PHONE $27.1Bn +23.% YoY X) Digital Communications Platform 4 DCP ENTERTA EFTA00614868
Insights Global Gaming Geo-Market Countries Share No. of garners Size of the market North America 25.5% share 73,278,870 9.3 Bn Western Europe 17.4% 68,311,990 6.4 Bn Easter Europe 3% 56,435,360 1.11 Bn MAE & north Africa 3.2% 111,504,680 1.184 Bn Asia Pacific 46.8% 389,627,390 17.242Bn Latin America 4.1% 77,332,960 1.51 Bn Total Market 776,491,250 36.74 Bn 776,491,250 Garners I 36.74 Bn $ X) Digital Communications Platform EFTA00614869
11 Gaming Market - Middle east & north Africa $755M $249M UAE ieney $182M G — $502M $270M erat'a wan MEA Generated Revenue 2016 3.2 Bn$ 3.2% Share of 2016 from the global gaming revenue Online population 506,445,0000 Gi no) '364,0000 2015-2016 Growth percentage +26.2% )Q ital Communications Platform EFTA00614870
Insights Gaming Market - Saudi Arabia 4,820,000 502M.$ Garners Gaming Revenue Saudi Arabia Market 72% from Garners less than 32 years 25% of those who play games think most games help develop good problem solving and strategic thinking skills. X) Digital Communications Platform 15% of game players think most games promote teamwork and communication. 35% of those who play games think most games are not a waste of time. As Newzoo Report Gaming reflect in direct way on user behavior during the day EFTA00614871
Gaming Market - Saudi Arabia 32 714 102 Saudi Arabia Population 24,213,695 Internet Population 27,941,311 Internet Population in 2021 5,461,110 Internet Population in 2021 )Q Digital Communications Platform 26-FL, from internet users in KSA they are garners games are the f growini type of entertainment in the KSA Most young people ages 8-18 play games an average of 13.2 hours per week. EFTA00614872
Gaming in KSA Give us Better understanding for Youth needs & behaviors Potential market to create entrainment environment Protecting Youth from negative games impact Entertaining Gaming projects & activities Entertaining environment Positive Games Youth understanding EFTA00614873
About Us. From communication to game industry our journey started, 4 years of successful experience in localization projects for games& applications, managing campaigns &budgets for local & international clients. Head office United Arab Emirates Dubai City Media City Al Shatha Tower [email protected] f3 DC) Digital Communications Platform Riyadh Branch Kingdom Of Saudi Arabia Riyadh City King Fahed Road Al Failsaliah Tower floor 29 [email protected] IC EFTA00614874
Our Business Module Expanding the markets of gaming Golden Games Win to win Deals Expanding our market in game industry by managing & launching Local versions from international products in purpose of generating more revenue & getting more users. tm* Premium Localization based on the real understanding of the local targeted markets Not just translation Management Game Cycle Managing Budgets DCP ENTERTAINMENT 11 EFTA00614875
Services Creating global matrix in mobile gaming Licensing Sharing games opportunities by developing license modules between gaming companies around the world for more reach & revenue. Franchise module Revenue Share Owning local version ... 2 Localization Providingglobal users trendy games powered with special local taste & flavor for more exciting... Premium localization services: o Text o Designs o Audio Different languages& Cultures Reaserch Providing premium reaserch & studies in gaming industry for: ■Game Positioning ■Game Technical analysis ■Periodic Market Reports EFTA00614876
Support Activities w Events Create gaming event for more engagement between games companies, garners & other stakeholders in purpose to develop thi market & industry in Saudi Arabia & GCC. Communities Launch Gaming communities support garners in valuable content & open to them the opportunity to communicate togetherabouttheir interest in this field. 13 DC? ENTERTAINMENT EFTA00614877
Game Product The Killbox FPS game - In purchase I IOS— Android I worldwide I Arabic We've set out to create a first person shooter that is accessible to EVERYONE in MENAT countries. Annihilate the completion in real-time PVP, face off against your opponents in blast mode or check out our terrifying single player mode! No matter you are casual players or die-hard veterans, call your friends to action, build an elite unit and take the arena by storm! www.tkbarabia.com EFTA00614878
Different Angle of Experience. Corporate Communication the execution of corporate strategy and the development of messages for a variety of purposes for inside and outside client companies (stakeholders) We have a proven track record that spans 4 years of successfully planning & executing an array of projects of varying size and complexity in a multitude of communication sectors. Our market focus spans a vast range of project types Each one demanding unique, client-focused activities Implementation PMO: maintaining standards for project management within clients Sponsorships: developing successful sponsorships profitable for all parties Public Affairs high-impact research, fact- finding, rapid response, and earned media communications EFTA00614879
\11•1•11k1 OIL FONIII" %1•I• AIRS Clients epra , O DJ h. •-• •••.; in I c/tIri *el to' King fahad Medical City CtiLOW MEP_ CO simmi al haWair croup c_togintoll clogcuull Saudi Credit Bureau Middle East Paper Co. Ur, Eu gin] I c LrLi namaa almunawara VI \Iv H UAWE I 40411 1 ratureer- CO. .L."31=3a—CY' c.nza l f. ..131 ••• • I •• •• •OLICAVOCINAL YranninnotlinTIoN ma- your mobile playground talaiiw111 etpg.suull Saudi Manpower Solutions Co. Vsun@ EFTA00614880
Our Proposal • Virtual Games Center • Leagues: online & events .„k.,';"(juess Ai.Ah4r aim hint-- concept tz.~.7..ousiness ideas belief "marketing success pion concept thought t;',:, DEA S iim thought marketing success ideas solution belief ."'-'''' concept thinking h'^' SUCCeSS = clue workci-aim Belief • marketing ',A, solution ideas 9 plan .,,, thinkinj' -t.,--:- aim thou lit id,. .. hint gratirtntgi ng . hint vi:;.. , clue lief clue solutiodent", "be success as hint - plan.— solution WWI concepi innovation marketina ptangUess SUCCeSSIZIS innevatian A l tigh r " h iu ba innovation • orn WIN clue solution t..n thought business ltd,Zailii iclEas—clulS War' iiitR beak! marketing tant=sueami rint solution, ...=—.TirenfroOlei i f 11O—ca t jai c I uTPlan ..; aim- thinking lint ideas ---'clifiZa.21Utioil= EFTA00614881
Objectives 01 02 0 03 Creating Gaming Environment supporting 2030 plans directions Deep understanding for Saudi Youth in purpose to protect them from negative gaming impact Create challenging positive engagement activities between youth for correct Time-use EFTA00614882
Virtual Games Center EFTA00614883
Virtual Games Center THE CONCEPT Bring video games to life through advanced, innovative technologies. A unique, futuristic, and immersive park that features a variety of Interactive Dark Rides, Thrill Based Attractions and Challenging Action Zones in addition to the LAN gaming zone, a pool hall and a retro arcade. Objectives: Entertain Youth I Profit I redirect users in this field to positive games can reflect their behaviors I Affordable tickets Prices We will open this can of gaming center in different location in the kingdom in main cities & remote • • areas • • • • • • • • • • EFTA00614884
Virtual Games Center O.9-V,51W4- Inn ••• ••• 1/1/1•4 • Eat ZEFRO ■ • Hub Zero Dubai The region's first immersive entertainment hub, Hub Zero, is a fully interactive gaming experience located in CITY WALK. United Arab Emirate— Dubai www.hubzerodubai.com "multiplayer free-roam" virtual reality gaming center to fight zombies & other FPS games based on free room technology Australia — Melbourne www.hubzerodubai.com Similar Projects GUNDP- OM raw . ‘4.t. fr4 Joypolis (f) Th.-(7r 1J .AJoiporisu) is an amusement park chain in Yokohama,Japan. Joypolis centers have since opened in several cities in Japan and China with the parks featuring arcade games and amusement rides based on Sega intellectual properties. Japan -Yokohama http://tokyo-joypolis.com/lanquade/english/ Play Live is premium gaming lounge focused on uniting like-minded players of all ages and to creating strong community-based relationships. Whether you have just a few minutes to play or you have the entire day, our environment and local players will be a greatsource of entertainment no matter how long you have to play. United state of America - 32 Branches http://tokyo-joypolis.com/lanquade/endlish/ We will distribute our games & sections based on groups related to games types & genre. 21 Vizualus. All Rights Reserved. EFTA00614885
Leagues 22 6 DCP ENTERTAINMENT EFTA00614886
THE CONCEPT Create gaming leagues & competition based on 2 modules: Online Leagues & Competitions [On Ground Games Competition Events) Based geographical qualification inside the kingdom areas including qualifications levels & final matches. Objectives: ■ Create online entertaining gaming environment ■ Happiness & positive impact on Youth ■ Engagement events between Games, Garners & other stakeholders Different type of leagues Different types of Competition We can prepare gaming lounge in Malls or public places E-sport Games Different pes of Games Covering Saudi Arabia first steps than GCC EFTA00614887
DROP IN AND HANG OUT WITH LEAGUE PLAYERS IN YOUR CITY TRi WT01011wt MED SHOWDOWN 00 Mal ANEW. MODE TO MAW WITH AMONG VOW/NM 11,MillreeMormolmollOolOmln•EOPMMEIM•mmo Similar Projects World Gaming Competitive daily video game tournaments and head-to-head challengesfor gamers of every skill level on PlayStation,Xbox and PC. United Canada -Toronto Super league online leagues website based on cities for different type of games. United State of America Super League Gaming, Inc. www.hubzerodubai.com CAlt OUT( ALL ROADS LEAD TO THE CWL CHAMPIONSHIP AMWAY CENTER • ORLAP.:.,3 AvousT 9Th • 13Th MORE INCF Major League Gaming MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming. United State of America - Vegas Major League GamingCorp. The Celebrity Millionaires of Competitive Gaming A YouTubeclip show the expanding world of competitive gaming & on ground supporting events https://youtu .be/of1k5Awi Nx I EFTA00614888
DC) Digital Communications Platform Thank You! EFTA00614889






