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e created. Using frequent itemset mining to find temporal motif maps is a similar, but slightly more complex process. Here, one fixes a time-window W. Then, for each activation cycle index t, one creates a set S(t) consisting of pairs of the form: (A, a) where A is an Atom and 0 ≤ s ≤ W is an int
to communicate with young CogPrime systems using an invented language halfway between the human-language and programming-language domains, such as Lojban (this possibility is discussed in Appendix E). In this initial chapter on communication, we will pursue a direction quite different from the latter
died in CogPrime. Then, in Chapter ?? we present a complementary approach to linguistic interaction with AGI systems based on the invented language Lojban: and in Chapter 48 we discuss the use of CogPrime cognition to regulate the dialogue process. A typical, engineered computational NLP system involv
e of the Cognitive Science Society. 2004. CB00. W. H. Calvin and D. Bickerton. Lingua er Machin. MIT
. Springer-Verlag, 2005. HB06. Jeff Hawkins and Sandra Blakeslee. On Intelligence. Brown Walker, 2006. HDY+12. Geoffrey Hinton, Li Deng, bong Yu, George bald, Abdel rahman Mohamed, Navdeep Jaitly, Andrew Senior, Vincent Vanhoucke, Patrick Nguyen, and Tara Sainathand Brian Kingsbury. Deep neural netw
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
of the Body. Harvard University Press, 1962. R. W. Byrne and A. Whiten. Machiavellian Intelligence.
HT_013251 336 A Glossary based, even though these other links can be processed via (e.g. PLN) logical inference via interpreting them logically. e Lojban: A constructed human language, with a completely formalized syntax and a highly formalized semantics, and a small but active community of speakers. I
logue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. e Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic asp
Body. Harvard University Press, 1962. BW88. R. W. Byrne and A. Whiten. Machiavellian Intelligence.
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
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