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Some Al theorists would argue that this division into "feature identification" versus "action selection" is unnecessarily artificial; for instance, Hawkins 11113011 or Arel [ARC09bl might sug- gest to use a single hierarchical neural network to do both of them. But the brain after all t in game theory,
links (such as SimilarityLinks) • adding "Hebbian weights" to other links (such as SimilarityLinks) • implicitly interpreting other links (such as SimilarityLinks) as HebbianLinks Further, these strategies may potentially be used together. There are some obvious semantic relationships to be used in interpreti
t Systems Workshop (PerAfIS 2008), 2008. MW07. Stephen Morgan and Christopher Winship. Counterfactuals a
more large, complex and tangled than even this one. In CogPrime, ECAN enforces heterarchy via building SymmetricHebbianLinks, and PLN by building SimilarityLinks, IntensionalSimilarityLinks and ExtensionalSimilarityLinks. Fur- thermore, these various link types reinforce each other. PLN control is guided by im
ligent Systems Workshop (PerMIS 2008), 2008. W07. Stephen Morgan and Christopher Winship. Counterfactuals a
ar more large, complex and tangled than even this one. In CogPrime, ECAN enforces heterarchy via building SymmetricHebbianLinks, and PLN by building SimilarityLinks, IntensionalSimilarityLinks and ExtensionalSimilarityLinks. Fur- thermore, these various link types reinforce each other. PLN control is guided by im
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