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Some Al theorists would argue that this division into "feature identification" versus "action selection" is unnecessarily artificial; for instance, Hawkins 11113011 or Arel [ARC09bl might sug- gest to use a single hierarchical neural network to do both of them. But the brain after all t in game theory,
ical structure and less of a tie to the spatiotemporal structure of physical reality. The latter view is the one we are primarily taking within the CogPrime AGI approach, viewing perceptual, motoric and goal hierarchies as "lower level" subsystems connected to a "higher level" system based on the CogPrime A
Schmidhuber, Marcus Rutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha B
e next decades as computers get more and more powerful and our understanding of neuroscience and cognitive science gets more and more complete. The CogPrime AGI design presented here is based on this working hypothesis. Many of the ideas in the book are actually independent of the "mind can be implemented d
Schmidhuber, Marcus Hutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha B
the next decades as computers get more and more powerful and our understanding of neuroscience and cognitive science gets more and more complete. The CogPrime AGI design presented here is based on this working hypothesis. Many of the ideas in the book are actually independent of the “mind can be implemented di
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