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Some Al theorists would argue that this division into "feature identification" versus "action selection" is unnecessarily artificial; for instance, Hawkins 11113011 or Arel [ARC09bl might sug- gest to use a single hierarchical neural network to do both of them. But the brain after all t in game theory,
e we describe in detail the strategy that would be used to integrate 129 EFTA00624276 130 26 Perceptual and Motor Hierarchies CogPrime with the DeSTIN framework for AGI perception/action (which was described in some detail in Chapter 4 of Part 1). In terms of the integrative cognitive architecture
KSPC13. Dimitri Kartsaklis, Mehrnoosh Sadrzadeh, Stephen Putman, and Bob Coecke. Reasoning about meaning
d tool. However, if one represents low-level procedures like this using another method, e.g. learned cell assemblies in a hierarchical network like DeSTIN, then it's very feasible to make Combo programs that invoke these low-level procedures, and encode higher-level actions like "pick up the cup in fro
Schmidhuber, Marcus Rutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha B
spatiotemporally hier- archical deep learning system is an effective way to handle representation and learning of low-level sensorimotor knowledge. DeSTIN is one example of a deep learning system of this nature that can be effective in this context. i. One effective way to handle goals is to represent
t Systems Workshop (PerAfIS 2008), 2008. MW07. Stephen Morgan and Christopher Winship. Counterfactuals a
tiple layers, involving feedfor- ward and feedback dynamics, and adaptation of the links between the elements. An example deep learning algorithm is DeSTIN, which is being integrated with OpenCog for perception processing. • Defrosting: Restoring, into the RAM portion of an Atomspace, an Atom (or set t
Schmidhuber, Marcus Hutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha B
a spatiotemporally hier- archical deep learning system is an effective way to handle representation and learning of low-level sensorimotor knowledge. DeSTIN is one example of a deep learning system of this nature that can be effective in this context. i. One effective way to handle goals is to represent
ligent Systems Workshop (PerMIS 2008), 2008. W07. Stephen Morgan and Christopher Winship. Counterfactuals a
ltiple layers, involving feedfor- ward and feedback dynamics, and adaptation of the links between the elements. An example deep learning algorithm is DeSTIN, which is being integrated with OpenCog for perception processing. Defrosting: Restoring, into the RAM portion of an Atomspace, an Atom (or set ther
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