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Some Al theorists would argue that this division into "feature identification" versus "action selection" is unnecessarily artificial; for instance, Hawkins 11113011 or Arel [ARC09bl might sug- gest to use a single hierarchical neural network to do both of them. But the brain after all t in game theory,
el N is: a probability distribution over (angle, centroid) pairs on Level N. I The basic idea in this section, in the context of rotation, is due to Jade O'Neill (private communication) EFTA00624310 164 28 Making DeSTIN Representationally Transparent From these it follows that a belief on Level N is: a pr
Schmidhuber, Marcus Rutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha B
hfi, Welter Silva, Lukasz Kaiser and more • All theme who have helped with the OpenCog system, including Linas Vepstas, Joel Pitt, Jared Wigmore / Jade O'Neill, Zhenhua Cal, Deheng Huang, Shujing Ke, Lake Watkins, Alex van der Peet, Samir Araujo, Fabricio Silva, Yang Ye, Shuo Chen, Michel Drenthe, Ted Sand
Schmidhuber, Marcus Hutter, Kai-Uwe Kuehnberger, Stephen Reed, Blerim Enruli, Kristinn Thorisson, Joscha B
Makhfi, Welter Silva, Lukasz Kaiser and more All those who have helped with the OpenCog system, including Linas Vepstas, Joel Pitt, Jared Wigmore / Jade O'Neill, Zhenhua Cai, Deheng Huang, Shujing Ke, Lake Watkins, Alex van der Peet, Samir Araujo, Fabricio Silva, Yang Ye, Shuo Chen, Michel Drenthe, Ted Sander
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